Kodi 21.0 "Omega" Beta 1

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Things are beginning to heat up for Kodi 21 “Omega” with the first Beta release!

This is a major release, so, as you’d expect, it comes with many new features. However, with a core change to FFmpeg 6.0, there is a very good chance that some regressions may occur. As such, please be aware that installing this will most likely break things, and we’d really like your help at that point to identify the problems and get them fixed. Please raise Github issues with full debug logs to help us resolve any issues you wonderful testers come across.

First, we would like to make a few targeted announcements.

Android users

Many users may still be on the Kodi testing track for their Android devices. It’s far easier to leave the testing track from a ‘phone-based device, but be aware that if your device is on the testing track, we will be starting to deploy the Beta 1 release over the next week or so. If you wish to opt out of the testing group, one way you can is by visiting the following link Google Play – Kodi testing track. From there, you can opt out for your Google Play account. This is the best (and possibly only) way to opt out on many Android TV devices (e.g. Nvidia Shields).

With that said, for those adventurous types who would like to help us with testing, you can use the same link to opt in for a Google Play account.

Skin Developers

An API bump will be made with the next release of Kodi 21’s testing cycle. See the following PR’s for details

https://github.com/xbmc/xbmc/pull/23926

https://github.com/xbmc/xbmc/pull/23927

https://github.com/xbmc/xbmc/pull/23862

This will require changes and submissions to the Omega branch for skins for those who submit to the Kodi Repository. Reach out on the forums if you have any questions/concerns.

And now, for the list of changes for Beta 1.

Build/Dependencies

  • A number of changes to the cmake build system have been made. These will be mostly invisible to users, but the intention is to modernise our cmake usage to prepare us for the future more easily.
  • The cmake build system, when targeting Multi Config Generators (VS/Xcode), will now create a full complete build directory to allow a Kodi executable to be run immediately without the direct use of an IDE like VS. This is also the start to allow us to build dependencies for Windows for shared libraries, and be able to package them correctly.
  • A number of fixes to allow building with GCC13 have been made. This mostly involved the transitive inclusion of headers in system headers being removed/changed. The fixes have been to explicitly include those headers in our code.

Estuary, Estouchy

Favourites

General

  • A bug was recently introduced that led to external subtitle entries becoming unavailable on streamdetails. This was fixed in https://github.com/xbmc/xbmc/pull/23835.
  • A fix to allow .strm files to properly use resume points was made by @Acidzero2020.
  • An improvement to the Event Log “toast” notifications has been made by @DaVukovic to provide more meaningful information when an item fails to scrape TV Shows.

Input

  • A fix to allow Python addons to correctly handle custom controller button inputs was made by @icr8ions. This allows addons like the Keymap Editor to correctly recognise and handle actions from custom controllers (https://github.com/xbmc/xbmc/pull/23789).

Music

  • A PR that extends the Python ‘generic artist’ scraper to fetch the associated YouTube video links for an artist from theaudiodb, and then match them up to songs already scanned into the user’s music library. This allows skins to then display links to the corresponding song video. More information can be see in the PR from @the-black-eagle (https://github.com/xbmc/xbmc/pull/22654).

Player

Platform Specifics

PVR

Skinning

Videos

Known Issues

You can see open issues on our tracker at https://github.com/xbmc/xbmc/issues. However, to call out a couple of specifics, please be aware of the following if you’re planning on upgrading:

  • There are seek issues with multi-part MP4 files on Android (https://github.com/xbmc/xbmc/issues/23673).
  • There is an upstream FFmpeg issue that means that OGG music playback does not work. This will be rectified upstream to Kodi. (https://github.com/xbmc/xbmc/issues/23198).
  • We’ve had reports that the new splash screen looks like an OpenGL corruption; we know, it’s not a problem, so don’t panic. We’d be happy to have your artwork contributions if you’d like to work on an alternative.

If you love to live on the bleeding edge of new, you can get Beta 1 from here. Select your platform of choice, and look in the “Prerelease” section. Again, though, please: expect some breakage, don’t use this as your daily installation unless you know how to get things working again, and please share your experiences back with us so we can really get going on those bugs.

As usual – well, it is open source – you can see what’s changed between v21 and v20 here.
For a more targeted look at the changes made since v21 Alpha 3, you can see those changes here.



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