Okay, a late announcement – apologies, you can blame the summer holiday season. Or, if it’s easier, you can just blame me as the bloke with the keyboard, that works equally well. Either way, many of you will already have noticed this, but, in case you haven’t …
Team Kodi is here with the first point release of the 21.x “Omega” series.
A range of bugfixes have been collected since the original release of Omega 21.0. Rather than list them all here, you can see the full changelog on Github, as usual.
We always want to thank everyone who has helped us track down and fix any issues. We endeavour to minimise the issues everyone experiences, but with such a large project, and the fact everyone contributing to Kodi is a volunteer, issues and bugs are a part of life. If you happen to experience any bugs/issues, don’t hesitate to reach out on the forums, or raise an issue on Github.
As this is a point release, there are no major changes since the previous version, and you should be fine to install this straight over the top of any existing Kodi 21.0 installation – indeed, this will happen, and probably already has happened, automatically on many platforms. However, as for all software installations, back up your userdata beforehand if you’ve any doubts or have anything you can’t afford to lose (and definitely do this if you’re going for a major version upgrade).
A list of all changes for this version can be found at GitHub. If you want to read back on the full history of v21 itself, or of previous versions, you can find the corresponding articles in the relevant blog posts.
Application deployment on different platforms (notably the Microsoft Store) can vary considerably due to circumstances outside of our control, so just be patient, and the update will inevitably find its way through.
Android Deployment
We always do what’s known as a “staged” deployment roll out for Android. So if you didn’t receive the update immediately, it should have come through over the following week or so, and rollout should now be complete.
This is a little later in the development cycle than would normally be the case, but I’m sure you’ll understand why.
It’s traditional, as we move towards the release of a new version of Kodi, to begin the process of naming what will become its successor. In recent years, “Leia” gave way to “Matrix”, which moved aside for “Nexus”, and then on to our current version, “Omega”. There’s a clue there to the pattern, so P-something it is.
Our normal process would be to ask the forums and team for suggestions, edit these down to a shortlist, and then run an internal poll and choose a winner. However, the shortlisting was done a little quickly this time, and we ended up picking a P-name that was already in use for a problematic add-on (arrr, shiver me timbers, and all that – absolutely not a connection we’d wish to make). The obvious solution was to skip that one, then, and move to the second choice – except that turned out to be the name of a legitimate streaming service. And the third? Another problematic add-on.
As the team deliberated the need for another poll, we heard sad news about a colleague and team member whose contributions to Kodi have been so immensely valuable. His death at such a young age gave everyone pause, and with his name just-so-happening to begin with exactly the right letter, it seemed fitting to mark his passing with more than just a blog post.
So with muted fanfare, we memorialise our good friend, and continue development towards Kodi v22, “Piers”.
You will, of course, hear more about this as the development branch takes shape, and you can follow development on GitHub as you wish.
https://dimitrology.com/wp-content/uploads/2024/07/Names-Have-Power.webp.webp15002400Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2024-07-05 16:04:052024-07-05 16:04:05Names Have Power
Learn how to watch EURO 2024 live streams for free! Our step-by-step guide ensures you won’t miss a single match of the action.
With the highly anticipated EURO 2024 fast approaching, we present a comprehensive list of broadcasters offering free live streams for this year’s tournament. This guide is designed to be universally applicable, enabling fans worldwide to enjoy the championship, provided they use a VPN. Unfortunately, this edition of EURO 2024 will not be broadcast in 4K UHD due to a decision made by UEFA. However, some broadcasters may choose to upscale the matches to enhance viewing quality.
Broadcaster
Country/Server
ITV & BBC
United Kingdom
Das Erste, ZDF & RTL
Germany
Rai/Rai Sport
Italy
RTBF & VRT
Belgium
RSI, SRF & RTS
Switzerland
ORF & Servus
Austria
TF1
France
RTVE
Spain
RTÉ
Ireland
NOS
Netherlands
ERT
Greece
Top Choices for Streaming EURO 2024
United Kingdom: ITV & BBC provide free streaming for UK residents keen to watch EURO 2024 live.
Germany: Das Erste, ZDF & RTL are the prime channels for German viewers.
Italy: Rai is the go-to destination for live tournament coverage in Italy.
Belgium: RTBF & VRT will deliver live broadcasts for Belgian enthusiasts.
Switzerland: RSI, SRF & RTS possess exclusive rights and will stream all matches without charge.
Austria: ORF & Servus will broadcast the matches for Austrian viewers.
France: TF1 streams for free to French viewers.
Spain: RTVE is the preferred channel for Spanish-language commentary.
Ireland: RTÉ ensures free access for the Irish audience.
Netherlands: NOS provides exhaustive coverage for Dutch viewers.
Greece: ERT will broadcast the matches for Greek viewers.
Accessing EURO 2024 from Unlisted Regions
Activate a VPN: I recommend NordVPN, which has proven effective for Champions League and Conference League streams.
Select the Right Server: Match your VPN server country/region to the broadcaster you wish to access (as listed above).
Connect to the broadcaster’s website: The broadcaster sometimes asks you to create a free account. Create it if you do not already have one and log in.
Check the Schedule: Verify the broadcast schedule according to your time zone preferences.
EURO 2024 Schedule Overview
Below is a summary of the EURO 2024 schedule. The complete timetable is available on the official event website, but key dates are as follows:
Group Stage: 14 June – 26 June 2024
Round of 16: 29 June – 2 July 2024
Quarter-finals: 5 July – 6 July 2024
Semi-finals: 9 July – 10 July 2024
Final: 14 July 2024
Embrace the excitement of EURO 2024 and enjoy seamless streaming with these tips!
https://dimitrology.com/wp-content/uploads/2024/05/Discover-How-to-Watch-EURO-2024-Live-Streams-For-Free.jpg8461280Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2024-05-22 12:11:092024-05-22 12:11:11Discover How to Watch EURO 2024 Live Streams For Free
In 2015, Kodi’s default theme Confluence was growing long in the tooth. Most of the really exciting skins from that time accomplished far more, and Confluence was ultimately a 2009 update to an existing skin called MediaStream that was itself several years old. It was time for Confluence to retire. We needed something new that adhered to the UX best practices of the time.
I proposed some wireframes based on Google’s Material Design that were pretty vague, but I hoped would be enough to get us started. Almost immediately, members of our team of skilled skinners (Phil65 and Piers) jumped on the task. I made my initial suggestion early on the 17th of June, and Piers had already mocked up a complete home page later that day. His post at that time introducing the mockup had me chuckling for days. Once an idea struck him, the guy worked tirelessly to see it through.
By the 18th, a day later, Piers’ mockup was revamped and looked remarkably complete. Unfortunately, those early designs have been lost to the internet gods, but we do still have a screenshot of the first alpha created in August that remained quite true to those early mockups.
By September, Estuary was pretty well complete with two primary themes, the 3D-styled curial and the flat style which remains the default to this day. Piers and Phil65, along with several other skinners, notably BigNoid, had introduced a variety of features including the ability to select different color styles, like pink. The team also created a separate second skin designed specifically to work for mobile devices.
In 2016, these skins were officially released with Kodi 17 to universal praise within the community (for those interested in history, you can find the original blog post here). The work done by Piers and the team on UX/UI in 2015 and 2016 cannot be understated. They developed a lasting and original skin that remains in use to this very day.
We recently learned that Piers passed away. He was 37. He will be missed by those of us who worked with him on this project. We cannot emphasize enough his contribution to software seen and used by millions of people worldwide.
https://dimitrology.com/wp-content/uploads/2024/04/A-Tribute-to-Estuary-Developer-and-Kodi-Team-Member-Piers.webp.webp6281080Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2024-04-28 05:07:562024-04-28 05:07:56A Tribute to Estuary Developer and Kodi Team Member, Piers
Recently, Team Kodi proudly released Kodi v21 “Omega”, the latest major release of our popular media centre software.
Our longevity and popularity means that Kodi is installed on literally millions of devices worldwide. For a range of reasons, not all of them are capable of supporting the newer releases; we do, however, try to maintain as much support as we can for the older releases, with our target being support for the previous two versions before the current one. The release of Omega thus moves Kodi Leia out of active support.
The final version of Kodi Leia (v18.9) was released in October 2020. Leia was also noteworthy as being the final version which made use of the Python 2 language, with Kodi Matrix and beyond using the newer Python 3. That move was made due to Python 2 being marked as end-of-life on 1st January 2020 by its authors, who now no longer support it and so it does not receive any updates or security patches. Python 3 is fully supported and updated, but Python 3 code is not directly compatible with Python 2.
This means that, as Kodi Leia moves out of support, so does Python 2 for Kodi. As a result, we will no longer be accepting any updates for Python 2 addons into our repository, and the Leia repo will be frozen. Any Leia installation will still be able to access the repo, but addon updates will only be accepted in Python 3, with the effect that they can only be run on Kodi Matrix or later. This will free up the Team Kodi volunteers who review addon submissions to focus entirely on Python 3 addons, making reviews simpler and faster and so minimising the delays between submission and release of acceptable addons into the repo.
This also means that older scrapers written in XML or Python 2 will not get any updates, so any changes made on the source database sites which break them will render them permanently broken. Most of these scrapers are long unsupported anyway, but as Leia and older versions are now end-of-life then the only solution will be to update to a newer version of Kodi using the supported Python 3 scrapers.
We thus bid a grateful farewell to Python 2, and put our focus now on updating and improving Kodi for the future.
https://dimitrology.com/wp-content/uploads/2024/04/The-Sun-Sets-on-Python-2.webp.webp9561670Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2024-04-26 03:02:172024-04-26 03:02:17The Sun Sets on Python 2
Hi, everyone – I’m Keith, and while I now find myself President of the Kodi Foundation, my initial involvement with Kodi goes way back, as a humble user. Since our 20th anniversary came and went, I’ve been meaning to write a bit of a look back on how we got here – how I got here. This is the story of my – and the project’s – journey.
In the Beginning…
In 2002, a couple guys saw the potential of being able to watch media on their own terms, through what was a new type of device: a “connected” TV device. They wanted to bring many things you’d traditionally need a computer for to the living room, operating it from the couch without needing a keyboard or mouse, controlling events through what they called a 10 foot interface because, well, it was an interface you could sit 10 feet away from.
While special-purpose devices already existed, they usually were things like DVD players, and they weren’t “connected” to anything else or even had the ability to hook up to a network. Indeed, even the TiVo, one of the most impressive devices of the time, lacked an Ethernet port. One of the creators of Samba, an open-source interoperability application to share files between Linux and Windows, eventually figured out how to add a network port to a TiVo; however, even though it was the first mass marketed consumer Linux-based appliance, it was still very much a closed, walled garden.
The Xbox changed all that. In 2001, Microsoft released their first console, leveraging their work on x86 platforms to build out a version of Windows specialized for running games. The familiarity allowed game developers to easily port to the new gaming console; the fact that Microsoft sold them at a loss, knowing they would make it back in game sales, ensured rapid consumer adoption. Luckily for the hackers out there, there were more similarities than differences when compared to something they were already very familiar with: the standard Windows personal computer. Very quickly, folks like Bunnie figured out ways around the security, achieving the holy grail in record time for a console: the ability to run untrusted code.
Long before we had the Raspberry Pi, OpenWrt routers and other tinkerer’s dream “open” environments, Xbox hacking quickly became the fastest route to general-purpose, connected computing. The availability of powerful, affordable, standardized hardware enabled an entire community of hackers wanting to break out of Microsoft’s walled garden and run whatever code they wanted on their Xbox. Emulation, or the ability to trick old games such as NES and Sega Genesis into believing the Xbox is the same hardware, was one of the first big use cases, since we now had something powerful enough that hooked up to a regular TV and offered a standard controller.
XBMC is Born
While many folk worked on getting Linux and various other things running, the project that attracted me the most was Xbox Media Player. This brought the ability to play compressed media to the Xbox: up until this point, only a computer could play these files, and if you were one of the those super early adopters who had network cables strung across your house, you could now even stream it over the network or the Internet (which was definitely not fast enough for video… yet!).
XBMP came out in 2002 as the convergence of two separate closed source apps natively written with the Microsoft Xbox Development Kit by d7o3g4q (a.k.a. duo) and RUNTiME. As many at the time pointed out, since it was leveraging GPL code, it likely needed to be open source. At the same time, another developer – Frodo – had created YAMP as “Yet Another Media Player”; when these projects also converged at the end of 2002, Xbox Media Center, or XBMC, was born. While the initial beta was closed source, the developers quickly open sourced it and it’s been open source ever since.
XBMC v2, released September 2006
(You can even have a read of the original manual if you like!)
I was a dedicated Xbox user at the time, for everything besides gaming. I diligently connected to #xbins on EFnet to find the latest binary release and watched in awe the quick iteration these folks were doing, adding so many incredible features, even supporting things like CD+G for Karaoke. You have to realise how groundbreaking a library mode was, allowing you to peruse your stored media collection while everyone else – even Netflix – was still renting DVDs by post or picking them up in strip mall stores.
The developers themselves deserve a ton of recognition: their tireless pursuit of the best media experience, one that was infinitely customizable and powerful and something they were proud of. While most have moved on to other things, a few, like spiff, remain around since those early days, and are still here to let others know why certain things are why they are and even to still occasionally contribute code.
Success Has Many Parents
But these folks did not do this in a vacuum: as the saying goes, “it takes a village”. FFmpeg, for example, being the Internet’s Swiss Army knife for video, handles so much of the core rendering and playback. In developer parlance, we call these ‘dependencies’ but I prefer to think of these types of libraries as the backbone. Without the ability to stand on the shoulder of these mammoth libraries, XBMC devs would never have been able to focus so much on the skinning and user experience. While XBMC was initially heavily based on mplayer, which is now known as mpv, it has evolved into being closely tied to FFmpeg.
XBMC v9 “Babylon”, released May 2009
There are also countless other contributors – to the code, artwork, forum, and beyond – who absolutely have to be acknowledged. It’s been a long journey from those early applications thru XBMP and XBMC to today’s Kodi, but it’s clear that the application wouldn’t be what it is without the add-on ecosystem, translators, community moderators, volunteer artists, system admins, database admins, and many more.
And while devs have came and gone, the project has lived on, continuing to expand to every major platform it possibly can, even to a couple of smart TVs now. Highly unusual – maybe unique – as an open-source application that started on a Microsoft product before spreading further to so many other, disparate platforms, Kodi has now even come full circle to be back in the Xbox Store (although, somewhat ironically, Microsoft platforms have become increasingly challenging for us because we lack current developer knowledge). We still try to bring all the functionality we can to every platform we can: you’ve got a weird mod file, from your demoscene days? Still got a pile of FLVs? We got you. What about wanting to stream Widevine-enabled Internet content with an open-source project? Yeah, we see you and we care.
So, Here We Are
One of the parts that some don’t realize is since our initial development, we’ve always been a monolithic application, meaning the entire codebase must be ported to the desired platform. I’ve said we’re the “largest open-source multimedia project” for years, half-jokingly, but I mean this by the literal lines of code that it takes to run it.
XBMC v10 “Dharma”, released December 2010
And we’ve stayed volunteer. As a consumer-oriented open-source project, no company has ever sponsored more than a port or a feature; indeed, since the nonprofit foundation behind it isn’t setup to be engaged, at worst companies have simply given some money to an individual to work on a feature. Even this is definitely not the norm: 99.9% of Kodi has been built out of passion and love for multimedia and the desire to have an open-source platform for which people can decide the look and feel and customize to their liking, in both hardware and software terms.
I do have to call out our longest and biggest sponsor and partner, Flirc: their support with this project has been unwavering.
This is truly software on your own terms, and to me, is the essence of open source.
Wrapping it All Up
Sorry this became so wordy, but I’ve been wanting to write a “20 year blog post” for so long, and it’s now been nearly 22 years since XBMP binaries first became available. Time flies. I hope this blog helped you stop for a moment and marvel at how far we’ve come, even if you’ve only been a user since we’ve been called Kodi: the developers see themselves in you and you’re the reason why we’ve kept hacking on this project for so long.
So, let’s raise our glasses for over 20 years, and, yes, we still have MANY lines of original, first generation code! We have to thank everyone who’s been involved and supported us: everyone who submitted a pull request or posted a message on the forum, all the devs who have tirelessly worked on the ‘dependency’ libraries that mean so much to us, and especially the official Team XBMC and Kodi Foundation developers. You folks, who continue to iterate, tweak and build the future of this platform, enable millions to consume media without having to care about how it works and why.
XBMC v13 “Gotham”, released May 2014
And while you’re here, we made a T-shirt to commemorate this moment! It (hopefully) has every team member on it. As we said, we’re volunteers, and the only money our non-profit receives is thru donations, merchandise and the only licensed product we’ve ever been a part of, Flirc’s Kodi Raspberry Pi case.
Please, purchase something, and help us to keep thriving for the next 20 years; I personally plan our Devcons, and we might not be able to get together in 2025 without help from people like you, so anything you can do to help, we really appreciate it.
Oh, and while I’m asking: if anyone knows any non profit open source lawyers that are prepared to help us with things like trademark registration and maintenance of the Foundation, please send them our way! Legal-at-kodi-dot-tv.
Thanks again. I have no idea what the next 20 years will bring, or whether I will personally still be involved, but, for as long as developers and users are still interested, I know we’ll all try our best to support it.
Keith Herrington
President, Kodi Foundation
(There’s some further history here and here, if you’re interested).
https://dimitrology.com/wp-content/uploads/2024/04/Over-a-Year-Late-A-Dollar-Short-More-Than.webp.webp10801459Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2024-04-07 08:09:592024-04-07 08:09:59Over a Year Late, A Dollar Short – More Than Two Decades of Kodi!
It’s time! We are very pleased to present the latest and greatest release of Kodi, v21.0 “Omega”.
With this release we have seen over 3,750 commits since v20.0 “Nexus” was available to the world on January 15th, 2023. As always, this has been a huge effort from many contributors, testers and supporters. Thanks go out to our team members, plus everyone in our community who sent in a pull request, tested and gave feedback, or provided support to users on the forum. We always appreciate your contribution to making Kodi better.
Let’s review some of the changes you can expect:
Major Features
FFmpeg 6
Kodi relies significantly on FFmpeg to do a lot of heavy lifting for us. Many developers have contributed to upgrading the project to make use of the newer FFmpeg releases over the past 15 months, initially starting with targeting FFmpeg 5, but later updating to FFmpeg 6. We are always greatly appreciative of the work of all of the Open Source software projects that we rely on to bring you Kodi.
DolbyVision On-the-Fly Profile Conversion
For our Android users, a fantastic contribution from quietvoid allows users to convert some less well-supported DV profile types to more well-supported profiles.
macOS Now Uses “Native” Windowing
Another change that has been years in the making. This was started by some amazing developers many years ago, and we have now been able to finally remove the last remnants of SDL library usage in Kodi. We now use native implementations for window displays on the Apple macOS platform.
A New Platform: webOS
A new platform can now run Kodi natively: a port to LG webOS TVs has been worked out by some amazing developers who have reverse engineered huge amounts of the webOS media pipelines. One of our newest team members, sundermann, has helped shepherd our newest supported platform, to extend the reach of Kodi to even more devices.
In-game Player Viewer
Controller configuration for games gets a little better in v21: a window has been added in-game to view which game port each player’s controller is currently connected to.
Behind the Scenes
A large majority of changes are “under the hood” and invisible to users but improve the stability, performance, and safety of Kodi: API changes have been made to evolve Python and binary add-ons and bring new skinning features; there are updates to Kodi dependencies on most if not all Kodi platforms; fixes from regular use of code static-analysis tools, database migration fixes for a smoother update … and lots more.
There are too many individual changes to detail everything. If you would like to know more, please look back through the Omega Alpha to RC2 release announcements and review the GitHub changelog here.
Time doesn’t stand still, and we have already branched Kodi v22 “P*” for development. Thank you again for your continued support as we continue to make Kodi great!
Help Wanted!
If you experience any issues or find any remaining bugs, please post in the General Support section of our forum. If you have fixes for issues please submit a pull request with your changes to our master branch on GitHub. We also welcome users who want to help answer questions in the forum or write articles for the wiki.
Donate
To show support and appreciation for Kodi, please consider making a donation or purchasing merchandise such as a T-shirt or Raspberry Pi case. Your donations are greatly appreciated and help us to function, covering operating expenses, hardware and software licences for developers, and legal fees, as well as paying for team members to attend industry/FLOSS events and our annual conference.
Availability
Kodi 21.0 “Omega” is being pushed to the usual channels right now, both our own download pages and various app stores/repositories, so should be with your devices shortly. It’s worth noting that, for the first time in a while, we’ve cleared all known blockers, so all supported platforms will be updated just as soon as the various app stores process things.
If you are an Android user and wish to update to Kodi 21.0 as soon as possible, you can either sideload, or join the Google Play – Kodi testing track which will get the release submitted more quickly. The “open” release will be promoted from the testing track in a week or two. We strongly advise Android users who use alternative skins to follow up with their skin developer, or to disable auto update before this time period, as not every skin will yet have been updated.
The Team Kodi PPA has long been a staple for Ubuntu (and similar) users wishing to use more recent, and less adulterated, versions of Kodi.
It is with sadness that the team has come to a decision to officially retire the PPA due to the overhead of maintaining it.
We want to express our sincere thanks to wsnipex for maintaining it for so many years, tirelessly making it available to countless users in the pursuit of making Kodi more easily accessible for the masses on many of the more popular Linux distributions.
The Linux world is shifting slowly to packaged deployments and containers, and so, going forward, the team is looking to utilise Flatpak to hopefully give Linux users a similar, but more maintainable, “pure” Kodi application. We believe this will also allow us to provide greater access from more distributions than the PPA was ever able to.
We have a considerable amount of work to get the Flatpak builds up to the level the PPA provided (stable, nightlies, etc.), so things will develop over time. In the meantime, then, we will be looking to make this more obvious as an installation method, and update our documentation accordingly to allow users to install and use Flatpak builds more easily. You can, of course, still build from source if you’d prefer (just as people do on many other distros); whatever route you choose, we’d appreciate your feedback to help us improve the process, document the steps, and generally make things as easy as we can for our users.
Time flies, and we’re already at the third and final day of DevCon 2024. We’ll be losing people today as they head home, which will shorten events; additionally, most of the day is scheduled for the inevitable people-sitting-together-and-hacking-code later today, which will also eat into time, so this will inevitably be a short post.
Random, spontaneous, unstructured conversations about mirrors, more about release cycles, about merging. A wild conversation about a potential third-party conference in south Asia, and how any of us would physically get there anyway, given that some of our members don’t fly for climate reasons (and we can’t afford it anyway). Various debates about the DVB specification, EITs and embedded EPG data in different countries/formats around the planet. Much about IPTV, metadata, scrapers, servers and cloud services, a chunk on permission cleanup and retired team members, some cosmetic website changes, debates about skins and the out-of-the-box experience when installing Kodi for the first time, and general chat about all things AV-related.
After a good chunk of reminiscing about events and team members past, we ended the conference with a bit of a reflection on DevCon itself – the format, the location, accessibility, what we’ve done while we’re here. If we’re to do this again – and we certainly want to – then we need to find ways of maximising the value and minimising the cost.
So, that’s it: as suitcases are already trundling into the distance, DevCon 2024 draws to a close. Thanks for following along, we hope that you’ve found these posts informative, and eternal thanks for continuing to support Kodi.
https://dimitrology.com/wp-content/uploads/2024/03/DevCon-2024-Budapest-Part-III.webp.webp10801918Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2024-03-24 23:34:552024-03-24 23:34:55DevCon 2024 – Budapest – Part III
Good morning, dear reader (okay, “readers” – I’ll be generous, and assume there’s more than one of you!). It’s a beautiful day, the skies are an endless sea of blue, the forecast is a congenial 20℃ spring day – and we’re back in a sealed room, and ready to get going with Day Two of this year’s DevCon.
First up, romanvm, with a talk on computer text encoding – not necessarily Kodi-specific, but something that affects so many applications, particularly when using non-Latin scripts. Fundamentally, all text is abstract, and we simply need an agreed way to represent some symbols in a binary form so they can be stored, manipulated, and retrieved as needed – from 7-bit ASCII to 8-bit national extensions to today’s 16- and 32-bit Unicode with UTF-8 providing variable-length encoding. This presents specific challenges for specific languages, as you need to know the size (number of bytes) for some languages and how e.g. concatenation would work in others.
Next, fuzzard led a discussion about our next release, version 22, Kodi P*: finalise a name, artwork, timescales, and similar. This segued into a broader conversation, co-led by martijn, about our approach to release management and versioning in general: when to merge stuff (do it earlier), the overall process (documentation, ownership, participants, responsibilities), schedules, impact on our users, what even constitutes a new version. Should we offer a stable release monthly, quarterly, annually? How do other projects do it, and what can we learn? Given that we’re not other projects, though, what are the implications for skins, databases, addons, users? And, anyway, could we require volunteers to work in their spare time to rigid deadlines: who wants to volunteer to be managed that tightly, when it’s supposed to be fun?
We then moved to some quick, impromptu, more free-format discussions: yol with infrastructure – what’s physical, what’s hosted, what’s cloud-based, AWS vs Azure vs OSUOSL vs stuff-under-a-desk; keithah with the ongoing implications of content protection; yol again about mirrors and approaches we’ve had from different potential non-standard hosts.
Continuing the quick-fire round, Prof Yaffle took a turn to stir a conversation about futures and how we respond to the ever-changing landscape – the art of the possible. What could we consider: streaming to Kodi, transcoding, content aggregation, Chromecast/Airplay support, headless Kodi (still!), thin client player, Ambilight…
Similarly, phunkyfish and fuzzard kicked off a discussion about increased automation of branching and building of binary add-ons, particularly when building a new major release (which links back to our approach to release management and versioning, above).
After a break for lunch (and a team photo), we continued with the short topics with multiple participants: release manager permissions; guidelines on team membership, permission, expiration, etc.; sponsorship levels. We then moved to a more in-depth conversation kicked off by Prof Yaffle about distributing Kodi on Linux, and the industry move more towards containers instead of repositories (e.g. PPAs): the implications for addons, documentation, user experience, configuration, and so on.
sundermann took the microphone next to talk about the current state of the webOS port: implications of having a limited set of addons built and bundled, webOS store status and submission challenges, remaining playback issues, SSL certification, installation process.
Next to take the floor, chewitt, with an update on LibreELEC. Overall user numbers have declined since the original separation from OpenELEC – an artefact of people moving to different platforms over time, perhaps, such as Chromecasts and Fire Sticks, which are good enough for very many uses – although there’s still a large, active installed base of mostly Pi (mostly 3, 4 and even 5) systems, with some platforms still growing. He explored the status of different platforms – Pi, generic, various legacy platforms, GPU variations (and thus driver challenges) that are out in the wild. Financially, LibreELEC remains solvent with donations via Open Collective, and he talked a little about their experience of that platform versus PayPal and similar. Finally, a quick update on hosting – what’s where, mirrors, status, plans – and some improvements that have been made to e.g. CI/CD tools.
Without pausing for breath, chewitt then moved on to Tvheadend, as a part of the LibreELEC/Kodi “ecosystem” that needed some assistance: it’s a very-widely used PVR backend for Kodi users, and it had fallen into disrepair as maintainers had come and gone. So, working alongside our special guest at this DevCon, Flole998 (who became the de facto maintainer of the project after a “field promotion”), Prof Yaffle (artisan blogger of this parish) and some genuinely-keen new contributors (you know who you are), he’s been working to refresh the forum and website and work towards getting a new release, updated documentation, and generally-invigorated life signs.
A quick dash for dinner, and we’re back to finish up for today, starting the last tranche of topics with phunkyfish to talk about catchup and timeshift for video add-ons. This is all about bringing consistency to how you can pause and navigate various video feeds: local, streaming/IPTV, or even OTA via a PVR add-on. In effect, we can bring all sources into a consistent “channel list”, with subtle differences based on what’s available (e.g. previous/next) but as much common look, feel and behaviour as possible (OSD, pause, stop, what else is on/EPG): local media is fully navigable, streaming might have a 7- or 21-day catchup, dependent on provider, and true live TV simply appears in the traditional linear fashion.
Bringing the day to a close, then, we moved to sports features in Kodi, led by zag (who, incidentally, runs TheAudioDB and TheSportsDB websites): Sports view, metadata for events from TheSportsDB site via a new Python scraper (thumbnail, artwork, description – just as you’d expect). Future concepts include timestamps for significant events (yellow cards/penalties, scoring events, and similar), team lineups (aka the “cast” of the programme), event databases; outside the core concept, we have the possibility of screensavers with scores or schedules, or perhaps Kodi notifications when, say, your team scores while you’re strong-armed into watching something else.
And that’s it for Day Two. A few more topics to roll over until tomorrow, along with some spontaneous coding while everyone is together – but, until then, that’s it for now.
https://dimitrology.com/wp-content/uploads/2024/03/halaszbastya-fisherman-s-bastion-by-tobias-reich.webp.webp10801620Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2024-03-24 03:32:372024-03-24 03:32:37DevCon 2024 – Budapest – Part II