We have team members attending that are knowledgeable about, among other things, Python add-on programming, Kodi on Linux, the Kodi flatpak package, and Kodi on embedded GPUs.
If you’re in the area, we’d love to see you and get your first-hand feedback about … well, anything, really. We’re also planning to have some sample branded merchandise for you to look at – so, please, join us for a chat and a coffee!
A new year dawns, and brings with it one last hurrah for the Kodi “Nexus” release line.
An assortment of bug fixes, some backports, no real new features. Full changelog since 20.2 on Github, as usual.
Release notes
Estuary
An assortment of fixes for Estuary, including home categories’ focus position, alignment of counter labels and Shift view for collections.
Fixes to the weather layout when busy.
Game/Retroplayer
Fixed controllers not assigned to game ports correctly on Android.
Fixed blue/pink washed out colours on Windows with 10-bit displays.
Fixed possible crash in Port dialogue box.
Fixed typo for the mouse middle button in Controller dialogue box.
General
A DVD playback fix that resolves unmounted drives not being playable.
A fix for infinite loops in CPluginFile that occurred when using scrapers.
A fix for a crash that occurred due to Addon settings being destructed in an incorrect order.
Redact some information from Toast notifications (user/passwords incorrectly being shown).
A memory leak in context menus was resolved.
Image cache handling was fixed to correctly regenerate when cached files for JSON API consumers.
Music
Music Library: now able to automatically recover if library cleaning was interrupted previously for some reason.
Platform Specific
Android
Fixed (workaround implemented) possible audio out-of-sync in recent AMLogic BSP devices: FireTV Cube 3rd Gen, Homatics Box R 4K Plus, …
Linux
VP9 Profile 2 playback failure was fixed.
A fix for a leak of EGLFences in the DRM Prime renderer.
macOS/iOS
Fix a crash on Apple Silicon based Macs when pressing the Caps Lock key.
tvOS
Fixed: Not persistent binary addons (PVR) settings.
Windows
Fixed: 24 Hz refresh rate related to HDR in specific use cases only (when Windows HDR auto-switch is not used).
Fixed: audio device “WASAPI:default” was listed multiple times in audio device list.
Fixed: fractional refresh rates 119.88 Hz and higher they were not displayed correctly.
Pictures
An exif parsing regression from v19 was resolved.
PVR
Fix TV channel subtitles not displayed on playback start, even when activated in subtitle settings.
Fix recordings with a path containing a colon (‘:’) not being displayed in recordings window.
UPNP
A fix for a crash that occurred when a user added a UPNP source without having UPNP enabled.
Playback from remote sources (ftp, http, etc.) has been fixed.
Video
A fix to the default Select action on certain movie-related windows.
Thanks, as always, to everyone who has helped us track down and fix any issues. We endeavour to minimise the issues everyone experiences, but with such a large project, and the fact everyone contributing to Kodi is a volunteer, issues and bugs are a part of life. if you happen to experience any bugs/issues, don’t hesitate to reach out on the forums, or raise an issue on Github.
As this is a point release, there are no major changes since the previous version, and you should be fine to install this straight over the top of any existing Kodi 20.x installation – indeed, this will happen automatically on many platforms. However, as for all software installations, back up your userdata beforehand if you’ve any doubts or have anything you can’t afford to lose (and definitely do this if you’re going for a major version upgrade).
A list of all changes for this version can be found at GitHub. If you want to read back on the full history of v20 itself, or of previous versions, you can find the corresponding articles in the relevant blog posts.
Application deployment on different platforms (notably the Microsoft Store) can vary considerably due to circumstances outside of our control, so just be patient, and the update will inevitably find its way through.
Android Deployment
We always do what’s known as a “staged” deployment roll out for Android. So if you don’t receive the update immediately, be patient, as it will come through over the next week.
We are keeping things ticking over with Kodi 21 “Omega” with the second Beta release!
This is a major release, so, as you’d expect, it comes with many new features. However, with a core change to FFmpeg 6.0, there is a very good chance that some regressions may occur. As such, please be aware that installing this will most likely break things, and we’d really like your help at that point to identify the problems and get them fixed. Please raise Github issues with full debug logs to help us resolve any issues you wonderful testers come across.
First, we’d like to make a few targeted announcements.
Android users
Many users may still be on the Kodi testing track for their Android devices. It’s far easier to leave the testing track from a ‘phone-based device, but be aware that if your device is on the testing track, we will be continuing to deploy Beta 2 releases over the next week or so. If you wish to opt out of the testing group, one way you can is by visiting the following link Google Play – Kodi testing track. From here, you can opt out for your Google Play account. This is the best (and possibly only) way to opt out on many Android TV devices (e.g. Nvidia Shields).
With that said, for those adventurous types who would like to help us with testing, you can use the same link to opt in for a Google Play account.
Skin Developers
An API bump will be made with the next release of Kodi 21’s testing cycle. See the following PRs for details:
This will require changes and submissions to the Omega branch for skins for those who submit to the Kodi Repository. Reach out on the forums if you have any questions/concerns.
Please note, https://github.com/xbmc/xbmc/pull/23927 has been merged shortly after Beta 2, and all skins will need to update the GUI version number to be available in Omega repos for any builds (including nightlies) after Beta 2.
A change was made by @CastagnaIT that narrows the scope of the optional track title providing language specific audio track data. Information regarding this advanced setting can be found on the wiki at https://kodi.wiki/view/Advancedsettings.xml#languagecodes.
@rschupp has contributed to the removal of Kodi’s use of the library pcrecpp. The use of this was changed to use C++ standard library capabilities.
A fix has been made for when some XML files written by Kodi would add a trailing null character, therefore making the XML invalid.
Several users contributed to compiler warning fixes affecting multiple platforms. Thanks to @CrystalP, @fuzzard, @thexai.
@Rechi has made further fixes to satisfy more static analysis based fixes/warnings.
The FFmpeg library has been updated to 6.0.1 for all platforms that don’t use a system-provided FFmpeg version.
@rmrector continues to improve artwork cache handling. PVR images are now handled like most other image types for the caching system.
@ksooo has been fixing further context menu fallout as he endeavours to improve the maintainability and consistency across Kodi’s context menus.
Network
A couple of fixes to IPv6 usage by @joseluismarti.
Platform Specifics
Android:
More Dolby Vison updates have been submitted by @quietvoid. The latest fixes playback when some data is not provided by the FFmpeg library, and we would incorrectly categorise it as a different Dolby Vision profile (https://github.com/xbmc/xbmc/pull/24172).
Linux:
@smp79 has submitted a fix to VDPAU HQ scalers.
macOS:
@kambala-decapitator has updated our macOS signing tools to use Apple’s newer notarytool. The previous usage of altool was deprecated/shutdown by Apple in November.
@enen92 has continued making improvements in the long neglected UPnP feature of Kodi. The ability to serve smartlists via UPnP was added in https://github.com/xbmc/xbmc/pull/24008, as well as a fix to the case where sometimes some UPnP usage to stop before it was started (https://github.com/xbmc/xbmc/pull/24201).
Videos
@thexai has upgraded what was traditionally an advanced setting regarding Caching to a category in Settings > Services, containing the buffering fine-tuning settings. If you previously used these advanced settings, you will need to make the changes in the normal settings windows to make use of them now. The settings made in advancedsettings.xml are no longer handled (https://github.com/xbmc/xbmc/pull/24049, https://github.com/xbmc/xbmc/pull/24117).
The setting Player > Videos > Use Display HDR capabilities was renamed to Adjust display HDR mode and moved next to Adjust refresh rate (@crystalphttps://github.com/xbmc/xbmc/pull/24100).
After playing more than 5 seconds in a chapter, the Previous chapter action rewinds to the beginning of the chapter for a more intuitive behaviour (@crystalphttps://github.com/xbmc/xbmc/pull/24066).
Known Issues
You can see open issues on our tracker at https://github.com/xbmc/xbmc/issues. However, to call out a couple of specifics, please be aware of the following if you’re planning on upgrading:
We’ve had reports that the new splash screen looks like an OpenGL corruption; we know, it’s not a problem, so don’t panic. We’d be happy to have your artwork contributions if you’d like to work on an alternative.
We continue to march forward to what we hope will be a successful v21 Omega release in the new year.
If you love to live on the bleeding edge, you can get Beta 2 from here. Select your platform of choice, and look in the “Prerelease” section. Again, though, please: expect some breakage, don’t use this as your daily installation unless you know how to get things working again, and please share your experiences back with us so we can really get going on those bugs.
There is always a great deal more changes/fixes/updates than what we can highlight in these reports, so as usual you can see a fuller list of what has been merged between v21 and v20 here. For a more targeted look at the changes made since v21 Beta 1, you can see those changes here.
Time slips through fingers like sand. This is never truer than when you run a business. As a business owner, you need to wear many hats but that can result in poor time management.
Poor time management leads to poor quality service and products. Before learning the art of delegation, you need to learn how to manage your time wisely. Here are some top tips for great time management as a business owner.
How Do You Spend Your Time?
The first thing you need to do is explore how you use your time. How are you prioritizing your time? What are you spending the majority of your time on?
When you know how you’re using your time, you can make adjustments where necessary. It could mean spending less time on administration and more time on quality management.
Create a Schedule…
…and stick to it! The great thing about having a schedule is that you know everything that needs to get done is done. When you schedule your time, none of the time that you have is wasted.
Perhaps your schedule will always be the same and soon enough it will become routine. Or maybe your schedule will change regularly and you’ll need to stay on your toes to get things done. No matter how often your schedule changes, having one is imperative.
Set Time Limits
Time limits are useful for many different reasons. It allows you to focus on several different tasks throughout the day without spending too much time on one. This results in several tasks completed over a period of time.
It also allows you to take breaks into consideration. It’s vitally important that you look after yourself as you work. Be sure to take timed breaks so you’re bringing the best version of yourself to your job.
Delegation
There are many different aspects of running a business. It’s difficult for one person to do them all. For instance, if you’re a contractor, delegating administration tasks like booking appointments or managing social media will free up your time to do work for your clients.
You may want to hire employees to take on these tasks permanently or you may want to utilize freelancers who take on the tasks as and when needed. If you feel like your working plate is too full, it may be time to ask for help.
The Wonder of Technology
Technology is a useful tool when it comes to time management. There are tons of ways you can use technology to organize your business and ensure every aspect is taken care of. From cloud services like BuildOps to managing your calendar online or using an app for payroll, you’ll find everything you need.
The advantage of using technology is that you can be prepared for your working commitments in advance. For instance, you can schedule social media posts in advance for busy working weeks so you’re free to provide services without thinking about keeping your social media accounts active.
Learn To Say No
This is often difficult for business owners. After all, the more yes’s you can say, the more money you make. However, this puts the quality of your services and products at risk.
https://dimitrology.com/wp-content/uploads/2023/12/Time-Management-Tips-For-Business-Success-.jpg8531280Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2023-12-09 18:17:172023-12-09 18:17:18Time Management Tips For Business Success
Unlocking Boundaries: The Impending Shift in EU Digital Policies
The European Union (EU) has been undergoing a transformative shift in recent seasons, aiming to dismantle digital barriers among its member states. This progressive change holds the potential to significantly impact the streaming industry, with a particular focus on the contentious practice of geo-blocking. As Danish MEP Karen Melchior spearheads a crucial discussion in the European Parliament, the implications of eliminating geo-blocking could reshape the dynamics of streaming services across borders.
The Geo-Blocking Conundrum
Geo-blocking, a practice entrenched in limiting users from subscribing to foreign services, has faced growing scrutiny within the EU. While territorial restrictions have seen gradual erosion, particularly in digital realms, the realm of audiovisual content remains ensnared by these barriers.
Danish MEP Karen Melchior’s initiative to discuss and potentially eliminate geo-blocking has elevated this issue to the forefront of EU policy deliberations. As the dialogue gains momentum, the looming possibility of a parliamentary vote to abolish geo-blocking raises crucial questions about the future of streaming services and user access.
The Potential Ripple Effects
If the European Parliament decides to take the bold step of abolishing geo-blocking, the consequences could reverberate across the streaming industry. At present, users are hindered from subscribing to streaming services in other countries to benefit from potentially lower costs. Consider a scenario where an Italian user might opt for a streaming service in an Eastern European country, offering broadcasts of Serie A and the Champions League at a significantly reduced price.
This potential collapse of geo-blocking transcends mere user convenience; it calls into question the validity of existing rights at the European level. The need to reevaluate such rights could send shockwaves through the streaming landscape, affecting major platforms like Dazn and Sky.
Reevaluating European-Level Rights
The proposed abolition of geo-blocking prompts a necessary reassessment of European-level rights associated with streaming content. The implications of such a decision extend beyond individual user choices, potentially reshaping the fundamental structure of streaming services.
The core issue lies in whether European-level rights, particularly those governing audiovisual content, are aligned with the evolving digital landscape. The impact could be seismic, necessitating a comprehensive review of existing regulations and agreements that streaming platforms operate within.
Immediate Responses from Streaming Platforms
In anticipation of the potential elimination of geo-blocking, streaming platforms such as Dazn and Sky are likely to formulate immediate responses. The preservation of their rights to broadcast exclusive content across borders becomes paramount in the face of this prospective change.
These platforms may opt for strategic legal appeals to assert their rights and protect their market shares. The legal landscape surrounding streaming rights could witness a flurry of activity as platforms position themselves to navigate the evolving regulatory framework.
The Seismic Impact on the Streaming Business
The outcome of the European Parliament’s decision regarding geo-blocking could have a profound impact on the streaming business. The dismantling of these digital barriers could usher in a new era where users have unprecedented access to content across borders.
Streaming platforms, in response to this potential shift, might need to recalibrate their business models. The focus would likely shift towards more inclusive offerings, catering to a broader European audience without the constraints of geo-blocking.
Reshaping Cross-Border Streaming Operations
If the decision favors the abolition of geo-blocking, the operational landscape for streaming services will undergo a significant transformation. Cross-border operations will no longer be shackled by restrictive barriers, fostering a more interconnected European streaming ecosystem.
Streaming giants may seize the opportunity to expand their reach and offer a more diverse range of content to a wider audience. The user experience is poised to evolve, with individuals having the freedom to access content from multiple countries without hindrance.
In conclusion, the impending decision by the European Parliament to eliminate geo-blocking has far-reaching implications for the streaming industry. From reevaluating rights to immediate responses by streaming platforms and the seismic impact on the business, the ramifications are profound. As we stand at the cusp of a potential paradigm shift, the streaming landscape in Europe is on the verge of transformation.
FAQ
Q: What is geo-blocking, and how does it currently impact streaming services in the European Union?
A: Geo-blocking is a practice that restricts users from subscribing to foreign streaming services. Currently, it limits users from taking advantage of potentially lower prices in other EU countries.
Q: Why is Danish MEP Karen Melchior initiating a discussion about geo-blocking in the European Parliament?
A: Danish MEP Karen Melchior is spearheading the discussion to potentially abolish geo-blocking, as it remains a contentious practice, particularly concerning audiovisual content, despite diminishing territorial restrictions.
Q: How could the abolition of geo-blocking in the EU impact streaming platforms like Dazn and Sky?
A: The potential elimination of geo-blocking could lead to a reevaluation of European-level rights, with streaming platforms having to reconsider their business models and potentially face legal challenges to protect their exclusive content rights.
Q: What are the potential consequences for users if the European Parliament decides to abolish geo-blocking?
A: Users may gain the ability to subscribe to streaming services in other EU countries, enjoying access to content at potentially lower costs. This could reshape how users choose and consume streaming services.
Q: How might streaming platforms respond immediately to the prospect of geo-blocking being abolished?
A: In anticipation of this change, streaming platforms like Dazn and Sky may resort to legal appeals to safeguard their rights and market shares, navigating the evolving regulatory landscape surrounding streaming content.
Q: What are the broader implications of the potential abolition of geo-blocking for the streaming business in Europe?
A: The abolition of geo-blocking could lead to a seismic shift in the streaming industry, fostering a more interconnected European streaming ecosystem. This could result in streaming giants expanding their reach and offering a diverse range of content to a wider audience while also lowering the prices.
Exploring the Latest: Downloader App Faces Another Ouster from Google Play Store
The Vanishing Act: Warner Bros. Discovery Takes the Spotlight
In an unexpected turn of events, the beloved Downloader app, widely embraced by Google TV users, has once again disappeared from the Google Play store. Behind this removal stands none other than Warner Bros. Discovery.
The Creator of the App: Elias Saba and the AFTVnews
Elias Saba, the creative force behind Downloader and the proud owner of AFTVnews, posted about this development on his website. According to Saba, Ishita Singh, the Chief Operating Officer of MarkScan, representing Warner Bros. Discovery, claims copyright infringement. However, the takedown notice lists the app as “suspended” without specifying any copyright violations.
Quiet Echoes Loudly: Warner Bros. Discovery and MarkScan Maintain Silence
Despite the significant impact of this removal, a spokesperson for Warner Bros. Discovery remains elusive for comments. MarkScan, too, has yet to break its silence on the matter.
Saba, sharing his perspective on the issue, stated, “Considering my app is devoid of any copyright-infringing content, I’ve countered this new DMCA takedown. Hopefully, this effort will restore the app in the coming weeks.” He assures users that, in the meantime, they can sideload the app onto their Google TV or Android TV device by downloading the APK, and it remains accessible on the Amazon Appstore.
A Peek into Downloader’s History
Making its debut in 2016, Downloader rapidly evolved by integrating a full-fledged browser, and pioneering web browsing on the Fire TV. It gained popularity as a primary method for installing apps, sideload as we often refer to the process, that cannot be found in the Google PlayStore.
Deja Vu: History Repeats Itself
This incident isn’t the first instance of Downloader facing expulsion from the Google Play store. In May, a similar fate befell the app when a law firm representing Israeli cable and satellite TV companies lodged a Digital Millennium Copyright Act complaint with Google. A month later, Saba successfully disputed the claim, leading to the triumphant return of the app to the store.
In this unfolding narrative, the destiny of Downloader hangs in the balance. Will Saba’s counteraction reverse the tide, or is this the commencement of a more extended disappearance? Only time will unveil the app’s potential resurrection on the Google Play stage, leaving users in eager anticipation.
We Had The Same Treatment, They Did The Same To Us
Needless to say, Dimitrology.com as a website and our Youtube Channels Dimitrology and Tech Is My Passion received several DMCA from the same source and for the same app in dozens of videos. Just recently we managed to successfully re-instate one of our more popular videos, a tutorial on how to install the Downloader app and the TV Browser plugin. The video was offline and we faced a strike for more than a year! Even though it was cleared in November 2023 (the strike was received in May 2022) by YouTube, the damage to its popularity was harsh. From a popular video now it lies as a dead video for the most part since it only gets a dozen views in a week, compared to thousands of daily views before the YouTube strike.
FAQs
What led to the removal of the Downloader app from the Google Play Store?
Warner Bros. Discovery, represented by Ishita Singh from MarkScan, cited copyright infringement as the reason for the removal.
How does Elias Saba plan to address the removal of the Downloader app?
Elias Saba has countered the DMCA takedown, asserting that his app does not contain copyright-infringing content. He anticipates the app’s potential restoration in the coming weeks.
Can users still access the Downloader app despite its removal from the Google Play Store?
Yes, users can sideload the app onto their Google TV or Android TV devices by downloading the APK. Additionally, the app remains available on the Amazon Appstore.
What is the history of Downloader’s removals from the Google Play Store?
Downloader faced a similar removal in May due to a Digital Millennium Copyright Act complaint. However, Elias Saba successfully disputed the claim, leading to the app’s return to the store.
Is there any information on Warner Bros. Discovery and MarkScan’s response to removing the Downloader app?
Both Warner Bros. Discovery and MarkScan have maintained silence on the matter, with no official comments or statements as of now.
https://dimitrology.com/wp-content/uploads/2023/11/Downloader-AFTVNEWS.webp432768Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2023-11-28 10:46:492023-11-28 10:46:51Downloader App Faces Another Ouster from Google Play Store
In the dynamic landscape of entertainment, the concept of “cutting the cord” has gained substantial traction. This refers to the growing trend of viewers shifting away from traditional cable television to embrace the vast world of streaming services. The rise of streaming platforms has not only transformed the way we consume content but has also reshaped the entire television industry.
Evolution of TV
Traditional cable TV once dominated households, offering a fixed set of channels for a monthly fee. However, the emergence of streaming platforms has disrupted this model, providing viewers with the freedom to choose what, when, and how they watch. This shift signifies a significant evolution in the way we experience television.
Advantages of Streaming Services
Streaming services bring several advantages to the table. One of the most compelling factors is cost-effectiveness. Unlike cable subscriptions that bundle numerous channels, often irrelevant to individual preferences, streaming platforms allow users to pay for what they want. This customization and flexibility have become the hallmark of the streaming era.
Popular Streaming Platforms
The streaming landscape is vast, with several major players competing for viewers’ attention. Platforms like Netflix, Hulu, Amazon Prime Video, Apple TV +, and Disney+ have become household names. Each offers a unique library of content, catering to diverse tastes and preferences.
Original Content
One key strategy employed by streaming services to attract and retain subscribers is the creation of original content. The importance of exclusive shows and movies cannot be overstated. This shift has not only garnered critical acclaim but has also posed a significant challenge to traditional TV networks.
Technological Advancements
The seamless integration of streaming services into our lives is made possible by technological advancements. Smart TVs, dedicated streaming devices, and high-speed internet have become essential components of the modern viewing experience. These innovations ensure a smooth and immersive journey into the world of on-demand entertainment.
Challenges Faced by Traditional TV
As streaming services gain momentum, traditional TV networks face challenges in retaining viewership. The decline in ratings is evident, and adapting to the digital era requires a strategic overhaul of content delivery and advertising methods.
Changing Consumer Behavior
Viewers today crave on-demand content and have embraced a binge-watching culture. The ability to watch entire seasons in one sitting has become a norm, influencing how content is produced and consumed.
The Cord-Cutting Movement
The cord-cutting movement is more than a trend; it’s a significant shift in consumer behavior. Statistics show a consistent rise in the number of households abandoning cable subscriptions in favor of streaming services. Factors influencing this decision range from cost considerations to the desire for greater control over content.
Impact on Cable Providers
Cable providers are not immune to the effects of cord-cutting. Loss of subscribers has forced them to reevaluate their business models. Strategies to counter this trend include offering streaming services alongside traditional packages.
Future of TV
The future of television lies in the integration of streaming and traditional services. Emerging technologies such as virtual reality (VR) and augmented reality (AR) are poised to further redefine the viewer experience.
Viewer Experience
Personalization is a key element of the streaming era. User interfaces are designed to recommend content based on individual preferences, creating a tailored and engaging experience for each viewer.
Legal and Regulatory Issues
As the streaming landscape evolves, legal and regulatory issues come to the forefront. Licensing and copyrights, as well as concerns related to net neutrality, play a crucial role in shaping the industry’s future.
Global Perspective
The impact of streaming services extends beyond borders. The globalization of content has led to cultural exchanges and a more interconnected entertainment landscape. Streaming services have become a powerful tool for cultural diplomacy.
Conclusion
In conclusion, the shift from traditional cable TV to streaming services marks a transformative period in the history of television. The advantages of cost-effectiveness, customization, and original content have propelled streaming platforms to the forefront of the entertainment industry. As technology continues to advance and consumer preferences evolve, the future of TV promises to be a seamless blend of innovation and immersive experiences.
FAQs
Is cutting the cord really cost-effective?
Yes, cutting the cord allows users to pay for the content they want, potentially saving money compared to traditional cable subscriptions.
How do streaming services impact traditional TV networks?
Streaming services, with their focus on original content, have challenged traditional TV networks, leading to a decline in viewership.
What is the future of television technology?
The future involves the integration of streaming and traditional services, with emerging technologies like VR and AR playing a significant role.
Are legal issues a concern in the streaming industry?
Yes, licensing, copyrights, and net neutrality are crucial issues that impact the streaming landscape.
How do streaming services contribute to cultural exchange globally?
Streaming services contribute to cultural exchange by globalizing content, fostering a more interconnected entertainment landscape.
https://dimitrology.com/wp-content/uploads/2023/11/Streaming-services-impact-on-traditional-TV.jpg8481280Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2023-11-26 00:59:542023-11-26 14:12:56Cutting the Cord: How Streaming Services are Reshaping TV Forever!
Looking for an exceptional 4K streaming player with Chromecast support built in? Look no further! Explore the latest Chromecast with Google TV 4K, complete with an impressive 800 free live channels. This incredible deal has arrived just in time for Black Friday 2023.
https://dimitrology.com/wp-content/uploads/2023/11/Screenshot-2023-11-21-at-18.14.25.png529926Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2023-11-21 19:21:562023-11-21 19:21:58Chromecast with Google TV Black Friday 2023 Irresistible Deals
Unleash the Power: NVIDIA Shield TV Pro Black Friday Deal
Looking for a streaming device that goes beyond the ordinary USB stick? Look no further than the NVIDIA Shield TV Pro. Grab this powerhouse now at a Black Friday special price of $170, slashing $30 off the MSRP. That’s a generous 15% discount, making it an irresistible deal. And if you are looking for the smaller Nvidia Shield TV, it is also on sale for 17% off at $124.99 instead of $149.99 which is also a great deal!
Power-Packed Performance
The NVIDIA Shield TV Pro is not your average streaming device—it’s a powerhouse. Whether you’re into streaming movies and TV shows, running a PLEX server, or playing cloud-based games, this device has the muscle for it all. Small wonder it earned its spot on our list of the top streaming devices in 2023. Fuelled by the Android TV platform and equipped with a robust Tegra X1+ processor, it effortlessly handles 4K streams. Moreover, thanks to its proprietary AI neural network, it can upscale 720p and 1080p videos to glorious 4K.
Visual Brilliance: Dolby Vision and HDR10
Immerse yourself in a visual feast with the NVIDIA Shield TV Pro. Supporting Dolby Vision and HDR10, it ensures stunning visuals that bring content to life. With 16GB of built-in storage, you have ample space for direct content uploads. The 3GB of RAM enhances navigation speed and app loading, providing a seamless user experience.
Content Galore
When it comes to content, the NVIDIA Shield TV Pro has you covered. Access all major streaming platforms and explore the vast array available on the Google Play Store. Not just limited to streaming, it effortlessly plays games from the Play Store. Bring your own controller for a gaming experience tailored to your preferences.
Gaming Nirvana: GeForce Now Cloud Gaming
Take your gaming experience to new heights by opting into NVIDIA’s GeForce Now cloud gaming service. With over 1,500 games at your fingertips, including the entire Xbox Game Pass library, the gaming possibilities are limitless. The Shield Pro’s ethernet port ensures smooth gameplay for graphics-intensive streaming. The only drawback, the original price, becomes a non-issue with this exclusive sale.
In conclusion, the NVIDIA Shield TV Pro is a game-changer in the streaming device arena. Seize the Black Friday opportunity to own this powerhouse at an unbeatable price. Don’t miss out on unlocking a world of entertainment and gaming with this cutting-edge device.
https://dimitrology.com/wp-content/uploads/2019/10/nvidia_shield_tv_pro_4.jpg544708Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2023-11-18 22:09:212023-11-18 22:09:23Exclusive Black Friday Offer on the NVIDIA Shield TV Pro
Things are beginning to heat up for Kodi 21 “Omega” with the first Beta release!
This is a major release, so, as you’d expect, it comes with many new features. However, with a core change to FFmpeg 6.0, there is a very good chance that some regressions may occur. As such, please be aware that installing this will most likely break things, and we’d really like your help at that point to identify the problems and get them fixed. Please raise Github issues with full debug logs to help us resolve any issues you wonderful testers come across.
First, we would like to make a few targeted announcements.
Android users
Many users may still be on the Kodi testing track for their Android devices. It’s far easier to leave the testing track from a ‘phone-based device, but be aware that if your device is on the testing track, we will be starting to deploy the Beta 1 release over the next week or so. If you wish to opt out of the testing group, one way you can is by visiting the following link Google Play – Kodi testing track. From there, you can opt out for your Google Play account. This is the best (and possibly only) way to opt out on many Android TV devices (e.g. Nvidia Shields).
With that said, for those adventurous types who would like to help us with testing, you can use the same link to opt in for a Google Play account.
Skin Developers
An API bump will be made with the next release of Kodi 21’s testing cycle. See the following PR’s for details
This will require changes and submissions to the Omega branch for skins for those who submit to the Kodi Repository. Reach out on the forums if you have any questions/concerns.
And now, for the list of changes for Beta 1.
Build/Dependencies
A number of changes to the cmake build system have been made. These will be mostly invisible to users, but the intention is to modernise our cmake usage to prepare us for the future more easily.
The cmake build system, when targeting Multi Config Generators (VS/Xcode), will now create a full complete build directory to allow a Kodi executable to be run immediately without the direct use of an IDE like VS. This is also the start to allow us to build dependencies for Windows for shared libraries, and be able to package them correctly.
A number of fixes to allow building with GCC13 have been made. This mostly involved the transitive inclusion of headers in system headers being removed/changed. The fixes have been to explicitly include those headers in our code.
A bug was recently introduced that led to external subtitle entries becoming unavailable on streamdetails. This was fixed in https://github.com/xbmc/xbmc/pull/23835.
A fix to allow .strm files to properly use resume points was made by @Acidzero2020.
An improvement to the Event Log “toast” notifications has been made by @DaVukovic to provide more meaningful information when an item fails to scrape TV Shows.
Input
A fix to allow Python addons to correctly handle custom controller button inputs was made by @icr8ions. This allows addons like the Keymap Editor to correctly recognise and handle actions from custom controllers (https://github.com/xbmc/xbmc/pull/23789).
Music
A PR that extends the Python ‘generic artist’ scraper to fetch the associated YouTube video links for an artist from theaudiodb, and then match them up to songs already scanned into the user’s music library. This allows skins to then display links to the corresponding song video. More information can be see in the PR from @the-black-eagle (https://github.com/xbmc/xbmc/pull/22654).
Player
Updated some internal constants to handle better very high bit rate streams (maximums of UHD Blu-Ray at least – 144 Mbit/s) (https://github.com/xbmc/xbmc/pull/23883).
Platform Specifics
Android:
A fix to actually package themes for skins like Estuary/Estouchy was made. This was found by accident, and dates way back to the implementation of our Android platform (https://github.com/xbmc/xbmc/pull/23782).
@joseluismarti continues his improvement of our Android code. This time he has updated some code to use Android-provided values rather than a manually-curated list of values. (https://github.com/xbmc/xbmc/pull/23769).
We don’t have too many improvements to our FreeBSD port, however @lrusak has brought FreeBSD in line with Linux with its usage of the command line argument --audio-backend (https://github.com/xbmc/xbmc/pull/23886).
Linux:
A fix for a crash with Pipewire was contributed by @dobo90.
@lrusak has implemented a command line switch (--gl-interface=<interface>) to replace the old environment variable usage of KODI_GL_INTERFACE (https://github.com/xbmc/xbmc/pull/23907).
DRMPrime has had a check based on pitch value removed as it was causing failures with some formats, like single plane and/or compressed ones, where the pitch can be 0 and therefore it has no meaning. Thanks @jernejsk (https://github.com/xbmc/xbmc/pull/23889).
macOS:
SDL windowing while not enabled by default since Alpha1 (in favour of native windowing) was still a possible build compile switch. It has finally been removed in Beta 1 (https://github.com/xbmc/xbmc/pull/22990).
Kodi now relies on an external library, smctemp, to display the CPU and GPU sensor values – this being valid for either x86 or Apple Silicon (https://github.com/xbmc/xbmc/pull/23770).
Network info subsystem was improved avoiding the execution of external commands to obtain the current gateway and DNS server list (https://github.com/xbmc/xbmc/pull/23724).
With the support to suspend/minimise for webOS, behaviour to pause/resume media playback when Kodi is minimised/restored has been implemented by @sundermann.
Initial support for webOS 4 devices has been implemented by @mariotaku.
Improved the vsync detection used by “Sync playback to display” mode (https://github.com/xbmc/xbmc/pull/23893). Breaks compatibility with Windows 7 (which is not supported in v21).
EDL files are now valid even if they are not on the same subnet of the Kodi host – valid across all private subnet ranges (https://github.com/xbmc/xbmc/pull/23836).
@joseluismarti also contributed outside of his usual Android improvements with a fix for a crash when scan to library on a directory contained new movies (https://github.com/xbmc/xbmc/pull/23767).
Known Issues
You can see open issues on our tracker at https://github.com/xbmc/xbmc/issues. However, to call out a couple of specifics, please be aware of the following if you’re planning on upgrading:
There is an upstream FFmpeg issue that means that OGG music playback does not work. This will be rectified upstream to Kodi. (https://github.com/xbmc/xbmc/issues/23198).
We’ve had reports that the new splash screen looks like an OpenGL corruption; we know, it’s not a problem, so don’t panic. We’d be happy to have your artwork contributions if you’d like to work on an alternative.
If you love to live on the bleeding edge of new, you can get Beta 1 from here. Select your platform of choice, and look in the “Prerelease” section. Again, though, please: expect some breakage, don’t use this as your daily installation unless you know how to get things working again, and please share your experiences back with us so we can really get going on those bugs.
As usual – well, it is open source – you can see what’s changed between v21 and v20 here.
For a more targeted look at the changes made since v21 Alpha 3, you can see those changes here.