With 2018 just beyond its midpoint, the year is proving to be a rollercoaster ride for Nintendo pirates.
News of exploits to allow the running of both pirate and homebrew code gave hope to tinkerers and buccaneers alike, but the fun has rarely lasted long.
It began when hacking veterans Team-Xecutor revealed that they’d developed a kernel hack for the Nintendo Switch. That led to news of a hardware solution that exploited a fundamental flaw in the Switch system, one that Nintendo would be unable to stop.
Or at least that was the theory.
In June, hacker SciresM announced that Nintendo had implemented tough anti-piracy measures that are able to detect whether a digital copy of a game has been purchased legitimately.
In basic terms, when people attempt to go online with a game, their Switch checks whether it can get a device authorization token from Nintendo. If a token is granted, the console can then obtain an application authorization token for the specific title being played. If Nintendo doesn’t like what it sees, it can prevent a console from going online.
Among potential pirates on the Switch platform, the news was met with huge disappointment. Online access is a massive part of today’s gaming world and killing it is a significant move from Nintendo. Unfortunately, the bad news isn’t going to stop with Switch measures.
On July 30, Nintendo released a software update (11.8.0) for the 3DS which on the surface didn’t appear to offer much.
“Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience,” Nintendo promised.
However, it now transpires that Nintendo isn’t being completely open about what this update can do. Yet again, it’s been left to SciresM to make matters public.
“Looks like 11.8.0 backports the Switch’s aauth ideas to 3ds — network comms now send an encrypted(?) copy of app ticket to the server,” he reveals.
“They may not act on it immediately, but like on Switch this lets [Nintendo] perfectly detect pirate accesses vs normal ones, and ban however they like.”
Looks like 11.8.0 backports the Switch's aauth ideas to 3ds — network comms now send an encrypted(?) copy of app ticket to the server.
They may not act on it immediately, but like on Switch this lets N perfectly detect pirate accesses vs normal ones, and ban however they like.
In basic terms, this means that Nintendo has brought its formidable Switch-based anti-piracy system to 3DS, meaning that users of both gaming devices now risk being banished to the offline gaming wilderness if they go online after sailing the piracy high seas.
While anti-piracy measures are commonplace and are often defeated by determined hackers, SciresM isn’t confident that people will find a way to defeat this system. In response to a user on Twitter who asked about a potential workaround, SciresM was pretty clear.
“It is not possible to do anything about,” he said.
The latest update for 3DS is just the latest setback for Nintendo hackers. Earlier this month, SciresM revealed that some Switch consoles discovered in the wild were not vulnerable to the supposedly unstoppable exploit found earlier in the year. This, thanks to Nintendo tinkering with the Switch processor via so-called ‘iPatches’.
However, in the back-and-forth world of console hacking, victories for console makers are often countered by hackers. In an announcement this week, Team-Xecuter revealed that the modified Switch units were on its radar and they too will fall.
“So don’t fear: we will deliver a solution for these new ‘unhackable’ switches in due time!” the team wrote.
Over the past decade there have been dozens of detailed reports researching the prevalence and effects of piracy.
With a wide array of results, it’s hard to draw uniform conclusions but as the research adds up, stable patterns start to emerge.
The Global Online Piracy Study, published by the University of Amsterdam’s Institute for Information Law (IViR) today, is an important contribution to this field.
The research is the result of extensive consumer surveys among 35,000 respondents, including over 7,000 minors, in 13 countries. Combined with similar data collected in 2014, it shows how online piracy habits are changing.
One of the main conclusions is that the number of online pirates is decreasing in most of Europe. This decline is visible in France, the Netherlands, Poland, Spain, and Sweden. Of all surveyed countries, only Germany saw a slight increase in the number of pirates.
In the surveyed countries across Europe, the piracy rate among Internet users is the highest in Spain, but this is topped by Brazil, Thailand, and Indonesia in the full sample.
Number of Internet users accessing content illegally
TorrentFreak spoke to Dr. Joost Poort, one of the authors of the report, who notes that pirates and legal users are largely the same people. In fact, roughly 95% of all pirates also consume content legally, and they typically spend twice as much as their non-pirating counterparts.
This doesn’t mean that pirates are rich, of course. In fact, the research shows that a higher per capita income is linked to a lower number of pirates per legal users. In other words, ‘poorer’ countries have relatively more pirates.
Lower income = more pirates
When people are asked about the reason why they pirate, the cost factor is also frequently mentioned. Pirating is free which is convenient for those who have little to spend. But does that mean that it also leads to a decrease in sales? Is piracy hurting revenues?
According to the research, there’s an overall negative effect of piracy on media sales. However, this doesn’t apply to minors. The latter makes sense, as that group has relatively little to spend anyway.
“This study confirms earlier studies in finding statistical evidence that illegal consumption of music, books, and games displaces legal consumption,” the report reads.
“However, the displacement coefficients are surrounded with substantial uncertainty. Separating these results between minors and adults suggests that displacement occurs for adults and not for minors.”
What’s also worth highlighting is that piracy doesn’t affect all media and entertainment types the same. It even benefits some revenue streams.
For example, the data suggest that every ten music albums pirated leads to three extra concert or festival visits. However, at the same time, it leads to a significant drop in physical album sales and digital downloads, while music streaming remains unaffected.
For video content, including movies, online piracy doesn’t appear to affect sales of physical copies or digital downloads. Here, however, cinema visits and online streams are severely impacted.
“For live concerts and music festivals, a positive sampling effect is found. For audio-visual content, no such sampling seems to occur for the cinema, which suffers from statistically significant displacement, as do digital streams.”
To give an illustration, the data suggest that ten downloaded movies would in general lead to four missed cinema visits.
While the research provides evidence for the negative effects of piracy, the authors don’t see any evidence that stricter copyright laws or enforcement against individuals are a good solution.
Instead, legal content providers should focus on making their work readily available for a good price.
“In terms of policy, obviously hunting down the industry’s largest customers is not the best of ideas. Rather, push for better availability, affordability, and findability of legal content. Affordability of large platforms in lower-income countries is certainly an issue,” Poort tells us.
“If you must do something in terms of enforcement, website blocking seems to be a much better strategy than going after consumers. There is some solid looking evidence for effectiveness in the UK.”
Finally, it is worth noting that this is a follow-up to a controversial EU-funded study. That report made headlines last year because the European Commission held it back. The latest version is funded by Google which had no such restrictions.
“This builds on the EU study that caught some traction because the commission was very reluctant to publish it. This time, Google financed it and respected our academic interests and independence so much better than the Commission did…,” Poort says.
—
A copy of Global Online Piracy Study is available here (pdf).
SimCity 2000 is without a doubt one of the most iconic games in history, one that paved the way for hundreds of other ‘building’ titles.
The game was first released in 1993 for Apple computers, but it later made its way to the PC and several gaming console platforms as well.
After more than a quarter-century, SimCity 2000 still receives plenty of interest from nostalgic gamers who like to relive their early gaming experiences. This is likely one of the reasons why developer Nicholas Ochoa decided to code a remake using the Electron framework.
The game, titled OpenSC2K, was released on GitHub earlier this year and received quite a bit of attention on sites such as Reddit and Hacker News.
While it is billed as an “open source” version, the remake did include original artwork, belonging to Electronic Arts. These images and sounds are definitely not free to use, something the developer is fully aware of now.
A few days ago Electronic Arts sent a DMCA takedown notice to GitHub asking the platform to remove the infringing repository from its site.
“Assets from the game SimCity 2000 are being infringed upon,” EA writes. The company points out that the game can be purchased legally through Origin where it’s still being sold for a few dollars.
While OpenSC2K is far from a full remake, Electronic Arts makes it clear that the SimCity 2000 assets are not for public use.
“The current audiovisual output of the repository creates content that infringes on Electronic Arts copyright. As long as that continues to happen, no other changes other than removal is sufficient to address the infringement,” the company writes.
Soon after this DMCA notice was submitted, OpenSC2K was indeed taken offline, replaced with GitHub’s standard DMCA notification.
The takedown effort didn’t come as a complete surprise to the developer. When he announced the project earlier this year, several people pointed out the potential copyright issues.
This is also the reason why the developer came up with an asset conversion tool early on. That would make it possible to replace the original artwork with open source content, however, due to some code changes and other priorities, this hasn’t happened yet.
TorrentFreak spoke to OpenSC2K’s developer who is currently trying to get a non-infringing version of the repository restored. He also mentioned that not just EA’s assets, but all his code was pulled offline without any type of prior notification.
“I was never contacted by EA or GitHub prior to the takedown – I received notification after the fact from GitHub. Nobody from EA has reached out since and I’m still waiting for GitHub to review my request,” Ochoa tells us.
“My plan right now once the repo is restored is the remove the copyrighted content and provide instructions on how to extract the assets directly from the original game files.”
The developer understands that EA has the rights to the graphics and DAT files he used. And he has no intention to use these files going forward. However, he would have preferred it if the game publisher came to him directly, instead of taking down all his work.
“I just wish they’d have reached out first, I would’ve gladly removed the content quickly and without issue,” Ochoa tells us.
What remains, for now, are a few screenshots and YouTube videos of the remake in action.
—
Note: This article was updated shortly after publication in include Ochoa’s comments.
In many jurisdictions it’s common for those who commit wrongs online to be responsible for their own actions. In Germany, things haven’t been so straightforward.
Due to a legal concept known as ‘Störerhaftung’ (‘interferer liability’), a third party who played no deliberate part in someone else’s actions can be held responsible for them.
Perhaps unsurprisingly, this legal quirk has made itself known in a number of file-sharing cases where customers have used someone else’s WiFi to commit infringements.
While this was convenient enough for copyright holders (there was always someone to blame), it meant that few people wanted to operate open WiFi. This stood in stark contrast to the situation in many other EU countries where open WiFi networks are both ubiquitous and good for trade.
In 2016, the German government promised to do something about the problem by
ensuring places like cafes and hotels would exempt from costs for court proceedings when people use their infrastructure for things such as infringement.
In 2017, regulation was put in place to help facilitate greater access to open WiFi but the environment remained chilled. Despite assurances operators wouldn’t be prosecuted under German law, many believed that EU law might still hold them liable.
Last week, however, an important step was taken when Germany’s supreme court upheld the 2017 amendments to the Telemedia Act. The Federal Court of Justice (BGH) decided that the legislation is indeed compatible with EU regulations.
The case relates to an incident back in 2013 when a man challenged a company attempting to fine him for sharing a game online. DW reports that the IT worker had been running several open WiFi networks and Tor servers, one of which was used to download and share the game Dead Island.
In common with many copyright-troll style cases, game owner Deep Silver, a subsidiary of Koch Media, demanded that the man pay 1,000 euros to make a supposed lawsuit go away.
Acknowledging there should be a means for incidents of copyright infringement to be dealt with, the BGH found that WiFi providers can be told to prevent access to file-sharing services and even block entire websites, something which helps copyright holders prevent sharing of their works.
In 2016, in a case involving Pirate Party member Tobias McFadden, the European Court of Justice previously ruled that WiFi providers cannot be held liable for third-party infringements providing local courts or authorities can order WiFi providers to take measures to stop repeat incidents of infringement.
“[T]he directive does not preclude the copyright holder from seeking before a national authority or court to have such a service provider ordered to end, or prevent, any infringement of copyright committed by its customers,” the Court found.
The case ruled upon last week is now likely to head off to the European Court of Justice (ECJ) for a final decision.
In recent years, Google has had to process an incredible number of takedown requests, aimed at ‘pirate’ sites in search results.
While most of these notices do indeed list links to copyright-infringing content, not all are.
There are the obvious errors, where Wikipedia, Justice.gov, or NASA are targeted, for example. But even sites with a clear pirate stigma have pages that are not directly infringing.
Take The Pirate Bay’s homepage, which contains the iconic pirate ship logo, a search box, as well as some other links. However, there is no direct mention of copyright-infringing content that warrants a ‘takedown.’
That doesn’t prevent copyright holders and various reporting agencies from trying to remove it from Google though. Data provided by the Lumen team, which maintains an archive of all the DMCA notices Google search receives, shows that Pirate Bay’s homepage has been targeted dozens of times.
This year alone, at least 15 separate takedown notices ask Google to remove ThePirateBay.org from its index. Most of these are sent by the reporting agency Digimarc, on behalf of book publishers such as Penguin Random House, Kensington Publishing, and Recorded Books.
The most recent was sent just a few days ago, accusing TPB’s homepage of hosting or linking to an infringing copy of “Star Wars: The Original Radio Drama.” A few days earlier a similar notice accused the same page of linking to the French version of Stephen King’s The Running Man.
These notices also list other totally unrelated links which are hard to explain, as the image below shows. However, we won’t dwell on that here.
One of the takedown attempts
Over the years, The Pirate Bay’s homepage has been targeted more than 70 times. And even then we’re only counting the official domain names, ThePirateBay.org and ThePirateBay.se.
The oldest public notice we could find was sent by the American sports promotion company Zuffa. In January 2013 the company identified several infringing Pirate Bay links, but also added in the site’s homepage.
While there’s no shortage of reports, TPB’s homepage is still in Google’s index.
Since TPB’s homepage is not infringing, Google categorically refuses to remove it from its search results. While the site itself has been downranked, due to the high number of takedown requests Google receives for it, ThePirateBay.org remains listed.
Google did remove The Pirate Bay’s homepage in the past, by accident, but that was swiftly corrected.
“Google received a (Digital Millennium Copyright Act) take-down request that erroneously listed Thepiratebay.org, and as a result, this URL was accidentally removed from the Google search index,” Google said at the time.
“We are now correcting the removal, and you can expect to see Thepiratebay.org back in Google search results this afternoon,” the company added.
Protecting children in our society is one of the noblest things one can do. In both the physical and digital worlds, children need high-quality guidance.
While most of this support should come from parents and others closely involved with a child’s upbringing, groups like UK non-profit Internet Matters are there to provide advice when the adults around need help themselves.
This week the London-based group teamed up with the Mumsnet website to publish a guide titled “Internet safety and the dangers of digital piracy.” Perhaps unsurprisingly given recent trends, the report focuses on the apparent threats posed by “fully-loaded” set-top boxes running Kodi and similar applications.
“[I]f your children stream illegal content online, also known as digital piracy, it can expose them and you to cyber threats, disturbing pop-ups and unexpected harmful content,” the guide notes.
“The risks typically associated with digital piracy can take place on dodgy websites and preloaded streaming devices, sometimes known as Kodi boxes, but they can also occur through any number of illegitimate apps on mobiles, tablets or smart TVs.”
While some of the claims made in the guide are overly generic, it does make some very good points. Accessing content from illegal streaming sites rarely comes with the age restrictions available on services such as Netflix, for example, so parents should always be aware of the risks and act in a supervisory role.
“Explicit adverts may pop up and there’s no standard organization of age-restricted content, meaning 18+ films like Fifty Shades can sit right next to U-rated content such as Finding Nemo,” the guide notes.
The guide also correctly states that some fully-loaded devices can come with porn apps installed. Again, it’s the responsibility of the parent to ensure that their children aren’t left unsupervised to use such a device, particularly (given their child’s age) they were probably the one to buy it.
There are few complaints when it comes to the guide’s legal advice either. As part of the EU, streaming copyrighted content in the UK is illegal, as is marketing and selling pre-loaded devices configured for piracy. All ok so far, but then the guide mixes apples and oranges to spook the unknowledgeable reader.
“Whilst families haven’t yet been the target of police investigations, the consequences
of watching pirated content should be considered, both from a legal standpoint
and the inappropriate content children could be exposed to,” the guide notes.
“For example, a man was recently hit with an £85,000 demand for sharing his stream of a pay-to-view boxing match on Facebook with over 4,250 people.”
The kind of person who can get value from this kind of basic guide isn’t going to appreciate the differences between someone who streams to the public and someone who watches a stream at home. Simply reading “£85,000 demand” might be enough for them to throw their device in the trash (which may have been the intention), but perhaps we’re being a little bit picky here.
Statements like these, however, deserve no such leeway.
Like the majority of claims in the guide, this statement is offered without citing a source. So, we contacted Internet Matters to ask where this information had been obtained. Unfortunately (and despite having several days to do so) they didn’t respond.
The reason we asked is simple: we don’t believe either element of the claim is true. So, we approached some experts for their opinions. We asked two questions based on the precise wording of the Internet Matters claim.
1. Are pirate sites the most common source of malware infection? If not, what is the most common source/vector?
2. Does streaming pirated media put devices at direct risk of infection?
The first responses came back from respected security expert Mikko Hypponen from F-Secure.
“Pirate sites are not the most common source for infections, and it hasn’t been since the early 1990s. Today, the most common ways of getting infected are via malicious email attachments, browser plugins and extensions and web exploit kits,” he told TorrentFreak.
“Streaming pirated media is not a security risk, as long as the user does not install additional applications, browser plugins or codecs to stream.”
We also received a detailed response from Luis Corrons, Security Evangelist at Avast, who told us that the Internet overall is the most common source of malware, but websites are not the sole driver.
“If we look at some of the biggest malware outbreaks, like SQLSlammer, Blaster or the recent WannaCry attack, they all are network worms that have infected millions of computers without having to visit any webpage,” Corrons explained.
“The problem with pirate sites is that it’s hard to know who is behind them. If you visit YouTube or Vimeo, most people are familiar with their parent companies. But in the case of some obscure websites, there’s a chance they could have been built by cybercriminals looking to infect visitors, steal credentials and personal information.”
While it’s certainly possible that pirate sites can be a source of malware, Bogdan Botezatu, Senior E-Threat Analyst at Bitdefender, told us it is extremely difficult to assess the amount of malware on pirate sites, not least since many sites come and go on a regular basis.
However, he did indicate that when content from pirate sites is consumed via set-top devices, there’s less of a risk than when people access it via a web browser.
“Since these web services offer streaming through Kodi add-ons, the user never really get to interact with their home page, but rather with the Kodi dashboard. Most of these addons load content from [pirate] websites and stream it via Kodi. This dramatically minimizes the chances of the user interacting with rogue ads or deceptive links,” Botezatu explained.
So does Botezatu agree with Internet Matters when they claim that streaming pirated media itself “puts devices at direct risk of infection”?
“No, not directly, although I would not recommend anyone to resort to this,” Botezatu said.
“With extremely few exceptions where some vulnerabilities in the user’s video player could be exploited to run arbitrary code, media streaming is safe. I am unaware of any campaigns that use movie files for malware dissemination other than the Wimad Trojan back in 2012.”
The stance that streaming media is not inherently dangerous is shared by Corrons at AVAST.
“Streaming media does not pose any particular risk level of infection. It doesn’t matter if the media is pirated or not,” he said.
While it’s a bit of a shame that Internet Matters had to claim things that aren’t true to drive its point home, they’re by no means the only organization to do so.
Earlier this year, the Industry Trust for IP Awareness made a similar claim, noting that “Illegal streaming websites are now the number one propagation mechanism for malicious software as 97% of them contain malware.”
With assistance from Adam Kujawa, Director of Malware Intelligence at Malwarebytes, we debunked that statement back in February. It’s disappointing but not entirely surprising we’ve having to do so again several months later.
There are plenty of valid reasons for not letting kids loose with piracy-configured boxes, not least since they could see content that adults might prefer them not to. Notably, however, the exact same thing can be said about YouTube and Facebook, or even the Internet in general.
When anyone uses the Internet for anything there are security risks, so parents should always tell their kids to be cautious when they’re online, no matter what the device or content being consumed.
Surprisingly, the Internet Matters report – which has a strong focus on malware – doesn’t even mention installing anti-virus or anti-malware software to protect devices. Concerned parents should note that both can be obtained for free and are easy to install.
The Internet Matters guide (which despite the criticism does contain great advice on parental responsibility) is available here (pdf)
https://dimitrology.com/wp-content/uploads/2017/09/facepalm-featured.jpg2501200Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2018-07-29 08:03:512018-07-29 08:03:51No, Pirate Sites Are Not the #1 Online Source For Malware
Every software developer knows that keeping code documentation up-to-date is difficult and time consuming, specially if code in need of said documentation is changing fast. Like, Flash fast. Among code documentation, the process of compiling the code is probably the poorest of cousins. After all, developers do know how to compile the software they write and writing documentation is not as glamorous as writing code. Given a choice, developers will always choose the latter over the former.
Though that was not Kodi’s case, for years our build guides were spread between Kodi’s Wiki and GitHub, generating confusion. To make matters worse, guides were often contradicting, not kept up-to-date and generally lacking in detail. To solve this predicament, we decided that Kodi’s build guides should be kept alongside the code, where developers can easily update them when code changes.
Writing build guides might seem simple. It isn’t. On one hand, people writing the guides are usually very comfortable with the process and tend to forget small but crucial steps. On the other hand, guides must be written taking the average user into account, not the seasoned developer. Let’s not forget that the word “compiling” intimidates a lot of users, novice and seasoned alike and, as with many things in life, they seem utterly scary until you try. Once you know how to do them, they become an extremely easy and fun process. Most times, anyway.
That led to a conclusion: guides must not contain any ambiguity or room for interpretation. Plain spoon-fed copy and paste was the target. The result is a bunch of build guides for most common platforms and OSes Kodi runs on. Those include Android, FreeBSD, iOS, macOS, RaspberryPi, Windows and a general Linux guide. Popular Linux distributions among Kodi users, like Fedora, Ubuntu and openSUSE also have dedicated guides.
Starting with Kodi v18 Leia, our build guides are kept up-to-date against the current code base. Hopefully, up-to-date against a single pull request or code commit. This might seem of little importance but consider this: if, in two years time, you decide that you want to compile Kodi Leia for whatever reason, you won’t need to dig through the Wiki, forum guides, old HOW-TOs, etc, to achieve what should be a simple task. The correct build instructions are right there, alongside the code. Of course, there are things we can’t control and in two years a lot can change. Your shiny new OS or hardware might not be compatible with an older Kodi version. That’s not our fault, by the way. ;)
Producing nice build guides wasn’t the only thing we did. We also decided to overhaul Kodi’s GitHub face, making it a little nicer to look at and a bit more informative about the project. It now links to Kodi’s most important resources (downloads, site, forum, wiki, etc.), and has a section dedicated to those wanting to contribute to Kodi.
Since GitHub is a developer space, we couldn’t complete the task without providing a few guides for code contributors. This includes a contributing guide, code guidelines, and a simple git-fu reference guide for those not familiar with git.
The full list of new documents and guides can be seen here. We hope you like them and help us improve them and Kodi.
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Last year several major record labels, represented by the RIAA, filed a lawsuit against ISP Grande Communications accusing it of turning a blind eye to pirating subscribers.
According to the labels, the Internet provider knew that some of its subscribers were frequently distributing copyrighted material, but failed to take any meaningful action in response.
Grande refuted the accusations and filed a motion to dismiss the case. The ISP partially succeeded as the claims against its management company Patriot were dropped. The same was true for the vicarious infringement allegations, as the court saw no evidence that the ISP had a direct financial interest in the infringing activity.
The labels disagreed, however, and were not ready to let any claims go. In May they submitted a motion for leave to file an amended complaint including new evidence obtained during discovery. Among other things, they argued that Grande willingly kept pirating subscribers abroad, to generate more revenue.
While both sides were going head to head in court, the labels also attempted a peace offering. Court documents submitted this week show that the record labels offered a settlement agreement to the ISP two months ago.
Per the court’s scheduling order, Grande was required to respond to the offer within a month, but thus far a response has yet to come in. In a new status report submitted his week, the labels say they are still open to a settlement.
“Plaintiffs remain ready and willing to participate in a meaningful attempt to resolve the case without further litigation, including through a mediation, which Plaintiffs previously proposed to Grande and Patriot Media Consulting, LLC,” the labels write.
“Otherwise, if Grande and Patriot have no interest in discussing settlement, Plaintiffs will continue vigorous prosecution of this case to recover damages for Grande’s and Patriot’s extensive and harmful infringement of Plaintiffs’ copyrighted sound recordings.”
The details of the settlement offer remain unknown, but it’s likely that they will come at a cost for the ISP. Grande’s attorney informed the labels that more time was needed to prepare a thorough response, something the company also told the court this week.
“Due to the nature of Plaintiffs’ written offer of settlement, Grande notified Plaintiffs that it would require additional time to prepare and transmit its official written response.” Grande’s attorney notes.
The ISP now expects to have its response to the settlement offer ready next week. Given that it took nearly two months to reply, this will likely be more complex than a simple yes or no.
—
The record labels’ letter is available here (pdf), and Grande’s response can be found here (pdf).
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During March 2017, the Premier League obtained a blocking injunction from the High Court which compelled ISPs including BT, Sky, TalkTalk and Virgin Media to block ‘pirate’ football streams in real-time.
Due to its reported success, the Premier League applied for a second order which was handed down in July 2017. It ran from August 12, 2017 to May 13, 2018 and contained a renewal clause. The Premier League was successful in its latest application, obtaining a new order from the High Court last week.
This extension applies to BT, EE, Plusnet, Sky, TalkTalk and Virgin Media, with all of the ISPs required to work with the Premier League to stop pirate content from reaching their subscribers. While all will do so, it’s clear that some are a little keener than others.
Sky, BT, and Virgin are all football broadcasters in their own right, so have a vested interest in complying with the High Court order. How they go about that has never been revealed in public but a new report from ComputerWorldUK shows how much effort Sky are prepared to put in.
Speaking during Google Cloud Next in San Francisco this week, Mohamed Hammady, CTO at Sky UK revealed that his company spends close to $8 billion a year on content, with broadcasting rights of the Premier League ($1.6 billion) representing the “crown jewel” of its sports spending.
To protect that investment (while complying with the Premier League’s High Court order), Sky has turned to Google Cloud technology.
Hammady said that the team at Sky collected its NetFlow traffic information as a means of “sampling the traffic on our core network.” This sampling produced 500 billion data records in a year, a volume best handled by the professionals.
“Using BigQuery and an in-house algorithm – which cost $10,000 (£7,500) to develop – we are now able to continuously study traffic patterns with an always up to date list of suspect pirate sites,” Hammady said as quoted by CWUK. “Once they have been confirmed as illegal they are shut down.
Hammady said running a query on Google Cloud takes Sky less than 30 seconds and costs the company just 23 cents, a good deal according to the Sky CTO.
“The result is a phenomenal reduction in pirate sites in the UK,” he said.
While the High Court order was obtained by the Premier League and Sky was a defendant in that case, it’s clear that rather than opponents, these content companies are working hand-in-hand to reduce piracy.
Also, from the little we know, it seems that Sky is also happy to obtain data from the network traffic generated by its customers in order to target pirate sites.
It’s a somewhat unusual situation to hear discussed in public, given that most ISPs prefer to be seen as content agnostic “dumb pipes” that seek no control (or awareness) of what their customers might be doing online.
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At the turn of the last decade, the Irish Recorded Music Association (IRMA) ended legal action against local ISP Eircom when the provider agreed to implement a so-called “three strikes” regime.
The agreement saw member labels including Sony, Universal, and Warner tracking allegedly-infringing Eircom subscribers online and Eircom forwarding infringement notices. Those caught three times would be eligible for disconnection from the Internet.
Under an agreement to give Eircom a level playing field, the labels targeted another ISP, UPC (later taken over by Virgin), with a demand to implement the same scheme. UPC dug in its heels and the case dragged on through the legal system.
In 2015, the High Court ruled in favor of the labels, rejecting complaints from UPC that it’s not an ISP’s job to police its subscribers’ activities online.
Now, more than three years later, the labels are back again with a renewed effort to have the graduated response scheme introduced more widely in Ireland. This time around, Sony, Warner and Universal are targeting Sky Ireland.
According to the Irish Times, Sky has told the labels it will comply with their demands but has asked that they obtain a court order first.
Sky, which is already collaborating with the Premier League to block infringing streams, said that it was “actively working” with the industry to deal with online piracy.
“It’s therefore important that companies like ours do what they can, alongside the Government and the rest of the media and technology industries, to help protect copyright,” Sky said.
“Copyright holders who believe broadband users have unlawfully shared content online have the option of taking their cases to court. If the order is granted, the service provider must comply and Sky would, of course, comply with any such order.”
Asking for a court order to be produced is standard form in such cases but given Sky’s track record in such matters, it probably won’t be putting up much of a fight. The issue of costs is likely to be a matter for dispute but putting the regime in place is unlikely to be a sticking point.
In response, the labels (under the Irish Recorded Music Association umbrella) initiated a claim in the High Court this week, with supporting papers filed by IRMA chief Willie Kavanagh.
IT reports that IRMA is also in talks with Vodafone Ireland to implement the same anti-piracy scheme but the ISP has “raised technical concerns and sought more time.” In any event, Vodafone is extremely unlikely to begin disconnecting customers without a legal basis so a court order will be required in this case too.
https://dimitrology.com/wp-content/uploads/2017/11/wiredmessfeat.jpg2501200Dimitrologyhttps://dimitrology.com/wp-content/uploads/2019/11/WEBSITE-LOGO-2020-SMALL.pngDimitrology2018-07-26 19:59:522018-07-26 19:59:52Sony, Universal and Warner Ask Sky to Disconnect Pirate Subscribers