Regular Internet providers are being put under increasing pressure for not doing enough to curb copyright infringement.

This has already resulted in several ‘repeat infringer’ lawsuits in US federal courts. The major record labels, helped by the RIAA, are the driving force behind most of these cases.

There is another notable party of interest though. Anti-piracy company Rightscorp, known for sending settlement requests to alleged pirates through the DMCA notification system, plays a central role as well.

The company’s notices are used as ‘evidence’ to show that ISPs such as Grande and Cox Communications failed to disconnect repeat infringers from their networks. While Rightscorp settlement practices haven’t been particularly profitable, court records reveal that the company was paid handsomely for its litigation support.

In a recent court filing, which was insufficiently redacted, Grande Communications reveals that the BitTorrent piracy monitoring company was paid hundreds of thousands of dollars.

“In 2016, Rightscorp approached the Recording Industry Association of America (“RIAA”) and convinced that association to purchase Rightscorp’s Grande-related notices for $700,000,” Grande’s legal team writes.

“Rightscorp also convinced the RIAA to pay Rightscorp’s representatives hourly rates of $350-$500 to testify in this matter,” they add.

It is no secret that RIAA is a Rightscorp customer, or that Rightscorp inspired the RIAA to sue ISPs, but this is the first time we’ve read that the music industry group specifically paid for the notices. Further details on the agreement were not revealed, however.

The information comes from a motion for summary judgment that was denied near instantly, as it relied heavily on redacted elements. While a revised version will likely be submitted later, it’s quite clear that Grande rejects any attempts to hold it liable for pirating subscribers.

The company notes that the major record labels want to turn ISPs into de facto copyright enforcement agents, a strategy it clearly rejects.

“Having given up on actually pursuing direct infringers due to bad publicity, and having decided not to target the software and websites that make online file-sharing possible, the recording industry has shifted its focus to fashioning new forms of copyright liability that would require ISPs to act as the copyright police,” the denied motion reads.

Although the RIAA is not listed as a plaintiff, it is clear that the music group helped to set out the legal strategy for the labels. This prompted Grande to request information from the RIAA, in particularly its communications with Rightscorp.

The RIAA is refusing to hand over all the requested documents, however, claiming that some are protected work. Grande, therefore, filed a separate motion to compel the RIAA to hand over this information.

“Plaintiffs and the RIAA are relying on Rightscorp’s work product to support their claims in this case, while at the same time refusing to produce Rightscorp materials, and communications with Rightscorp, that may undermine those claims. The Court should not permit this sort of gamesmanship,” Grande’s legal team writes.

It appears that the ISP is trying to use Rightscorp’s evidence and its role in this case, for its defense. The company already discredited the accuracy of the notices, and described Rightscorp as little more than a “hired gun,” albeit one that was handsomely paid.

A copy of Grande’s reply in support of its motion to compel the RIAA to hand over additional information is available here (pdf)

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Last month, Nintendo flexed its considerable muscles by targeting two retro-gaming platforms.

The Japanese gaming giant filed a complaint at a federal court in Arizona, targeting LoveROMS.com and LoveRETRO.co for copyright and trademark infringement.

With potentially millions of dollars in damages at stake, both sites quickly shut down, taking libraries of gaming ROMs with them. But for fans of emulators and retro-gaming, the bad news wasn’t over yet.

In an announcement last week, EmuParadise, one of the web’s longest standing emulator and ROM download portals, announced that it will no longer be offering game ROMs for download. After 18 years of service, EmuParadise had fallen, largely because of Nintendo’s aggressive actions elsewhere.

This chain of events caused shockwaves in the retro-gaming community, waves that are already beginning to widen. A statement just published by fellow gaming site TheISOZone indicates that it too will make a sharp exit from the scene.

“Copyright infringement laws vary from country to country, but the premise in a nutshell is that copyright infringement is the cause of monetary loss or damage to the copyright holder. With retro gaming, there are no ways of purchasing the games – let alone the systems to play them on – in a way that would still generate the copyright holders revenue. None whatsoever,” TiZ from the site said.

“This is why retro roms have always been a grey area. The distribution of their works, although frowned upon, were never actioned against as in a court of law that is what they would have to prove – monetary loss or damages. And they couldn’t – because it’s simply not true.”

While lawyers in various jurisdictions will queue up to dissect his take on the law, TiZ says that times are changing, perhaps in a way that will allow copyright holders to more easily demonstrate monetary losses.

“There are now growing ways of obtaining these retro titles through avenues which DO benefit the copyright holders and it seems clear due to recent events, that there are a lot more avenues in development,” TiZ says.

“This is why we decided to throw in the towel of our own accord. It was a good ride and it was a just ride, however it is clear that in the not so distant future, distributing retro titles could be a serious case of copyright infringement.”

TiZ isn’t optimistic that any legal offerings by games companies will get the formula right, so he’s suggesting that operators of retro sites could team up with copyright holders to target gamers in the right way.

“We have ideas on how the archiving of retro titles and the pleasing of the copyright holders should be done and would love to pursue it eventually,” he writes.

“We think the webmasters of retro rom sites should come together and work with the copyright holders. It does not have to be this hard – and criminals should not be made out of passionate enthusiasts.”

In short, TiZ would like to see a Spotify for retro games. However, he also says he’s aware of a new project, run by retro gaming enthusiasts, that could see TheISOZone’s ROM archives rebuilt and offered to the public.

So, another life lost perhaps……but it’s not quite Game Over yet.

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Last year several major record labels, represented by the RIAA, filed a lawsuit against ISP Grande Communications accusing it of turning a blind eye to pirating subscribers.

According to the RIAA, the Internet provider knew that some of its subscribers were frequently distributing copyrighted material, but failed to take any meaningful action in response.

Grande refuted the accusations and filed a motion to dismiss the case. The ISP partially succeeded as the claims against its management company Patriot were dropped. The same was true for the vicarious infringement allegations, as the court saw no evidence that the ISP had a direct financial interest in the infringing activity.

The labels were not willing to let go so easily.

They submitted a motion for leave to file an amended complaint including new evidence obtained during discovery. And a few days ago, they upped the pressure with a motion for summary judgment, arguing that Grande has no safe harbor defense.

In order to get safe harbor protection, the DMCA requires ISPs to adopt and reasonably implement a policy for terminating the accounts of repeat copyright infringers. According to the motion, it is clear that Grande failed to do so. As such, the company should be held directly liable.

“For years, Grande claimed in its online ‘Acceptable Use Policy’ that it had a policy of terminating repeat infringers. Grande continued to assert that claim in its pleadings and written discovery responses in this suit.

“None of that was true. The undisputed record evidence establishes that Grande’s Acceptable Use Policy was a sham,” the labels’ motion reads.

There can be little dispute over Grande’s failing policy, the labels state. They point out that corporate paperwork and testimony of Grande’s senior executives clearly show that there wasn’t an adequate repeat infringer policy.

“Indeed, the documents and testimony demonstrate that rather than a policy for terminating repeat infringers, Grande consciously chose the opposite: a policy allowing unlimited infringement by its subscribers,” the labels write.

At the same time, there was no lack of DMCA notices. The labels note that the ISP received at least 1.2 million notices of alleged copyright infringement between 2011 and 2016. This includes hundreds of thousands of notices from Rightscorp.

Despite these repeated warnings, the company didn’t terminate a single subscriber from October 2010 until June 2017, the labels allege. This changed after the lawsuit was filed, but even then the number remained minimal, with ‘only’ twelve terminations.

Based on the provided information, the record labels ask for a summary judgment in their favor.

“Grande’s failure to adopt and reasonably implement a repeat infringer policy renders Grande ineligible for the DMCA safe harbor. The Court should grant Plaintiffs’ motion for partial summary judgment and reject Grande’s DMCA safe harbor defense as a matter of law,” the labels say.

If the court sides with the record labels, Grande will be at a severe disadvantage, to say the least.

Without safe harbor protection, the company can be held liable for the copyright infringements of its users, which could potentially lead to dozens of millions of dollars in damages.

A copy of the record labels motion is available here (pdf).

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Back in May, TF broke the news that Justin Sun, the entrepreneur behind the popular cryptocurrency TRON, was in the process of acquiring BitTorrent Inc.

Two months later, BitTorrent Inc. and the TRON Foundation confirmed the acquisition.

“With this acquisition, BitTorrent will continue to provide high quality services for over 100M users around the world. We believe that joining the TRON network will further enhance BitTorrent and accelerate our mission of creating an Internet of options, not rules,” BitTorrent Inc. said.

TRON’s Justin Sun added that the acquisition of BitTorrent supports his foundation’s goal to decentralize the web but more concrete details beyond this vision have proven elusive. The entrepreneur has mentioned the possibility of rewarding BitTorrent seeders but that raises even more questions.

This week, in celebration of TRON’s US and China teams meeting up for the first time, Sun dangled some additional information on why the acquisition took place and what TRON’s plans are for the future.

“Contrary to speculation, the main reason for the acquisition isn’t BitTorrent’s more than 100M active users, and it isn’t for an amazing commercial opportunity,” Sun said.

“Yes, these things are great perks, but the more important reason is that BitTorrent has always been committed to one value, which is ‘Democratize the Internet.’ This is very much in line with TRON’s ‘Decentralize the Web.’ The fact that our values are in sync is the driving force behind this acquisition.”

Following a short history lesson on Web 1.0 through to today’s Web 3.0, Sun highlighted BitTorrent achievements in the decentralized arena, one which enabled people to envision a totally decentralized Internet in the future. However, “profit-focused” companies like Google, Apple, Facebook, Amazon, and Netflix eventually stepped in with models that only served to further centralize the Internet.

“The mistrust in centralization naturally results in a public reaction where people are expecting government intervention to monitor big tech companies. However, history itself has been telling us repeatedly that the involvement of a more centralized power will only worsen the problem,” Sun said.

According to TRON’s founder, the solution to the above is his Web 4.0, “a decentralized, mass-collaborative Internet governed by the community, with highly effective, available, and convenient Internet apps and services.”

Unlike most standard apps used by people today (such as those used to access Facebook etc), ‘DApps’ – decentralized apps – are software applications that run on the blockchain. While the former access and provide data for centralized systems, the latter use the decentralized resources of other network users.

Sun wants TRON to become the largest decentralized Internet ecosystem in the world and this week offered four promises in respect of the TRON/BitTorrent partnership.

1. We will develop the TRON Protocol and make sure it grows to be the largest and the most dynamic blockchain protocol in the world.
2. We will develop the BitTorrent Protocol and its applications to guarantee BitTorrent’s dominance in global decentralized content distribution. We will also work to optimize the BitTorrent Protocol with blockchain technology.
3. We will explore and develop other decentralized Internet protocols, in areas such as decentralized storage and cloud computing.
4. We will develop a series of decentralized apps based on decentralized protocols, so that everyone in the world can enjoy decentralized Internet services.

But for those wanting a slice of exciting decentralized cake today, it may be wise to put on a pot of coffee – after first planting and then growing the beans several times over.

“This is a long-term mission which will take 10 to 20 years to complete. I’m 28 now. I will devote my whole life to the revolution of Internet decentralization,” Sun says.

“TRON is committed to rejuvenating the revolution led by BitTorrent at the beginning of the 21st century, saving the Internet from centralized monopolies, and establishing a free, transparent, and decentralized Web 4.0.”

We’ll have an update in 2028, see you then.

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After years of careful planning and negotiating, the European Parliament was ready to vote on its new copyright directive last month.

With backing from large political factions and pretty much the entire entertainment industry, many assumed that proposal would pass.

They were wrong.

The Copyright Directive was sent back to the drawing board following protests from legal scholars, Internet gurus, activists, and many members of the public. Article 13, often referred to as the “upload filter” proposal, was at the center of this pushback.

The vote was a massive blow to those who put their hope on the EU’s proposed copyright changes. Following the failure of SOPA and ACTA, this was another disappointment, which triggered several entertainment industry insiders to call foul play.

They claimed that the grassroots protests were driven by automated tools, which “spammed” Members of Parliament were with protest messages, noting that large tech companies such as Google were partly behind this.

This narrative is gaining attention from the mainstream media, and there are even calls for a criminal investigation into the matter.

Opponents of the upload filters clearly disagree. In part triggered by the criticism, but more importantly, to ensure that copyright reform proposals will change for the better, they plan to move the protests to the streets of Europe later this month.

Julia Reda, the Pirate Party’s Member of European Parliament, is calling people to join these protests, to have their voices heard, and to show the critics that there are real people behind the opposition.

“We haven’t won yet. After their initial shock at losing the vote in July, the proponents of upload filters and the ‘link tax’ have come up with a convenient narrative to downplay the massive public opposition they faced,” Reda writes.

“They’re claiming the protest was all fake, generated by bots and orchestrated by big internet companies. According to them, Europeans don’t actually care about their freedom of expression. We don’t actually care about EU lawmaking enough to make our voices heard. We will just stand idly by as our internet is restricted to serve corporate interests.”

Thus far, nearly a million people have voiced their discontent with the copyright reform plans through an online petition. And if it’s up to Reda, these people should do the same away from their keyboard.

On September 12th, Members of Parliament will vote on the future of the Copyright Directive and the protests are planned two weeks earlier, on August 26th.

“Our goal is clear: The Parliament must adopt alternatives for Article 11 and Article 13 that don’t force platforms to install upload filters and don’t threaten links and snippets with an extra layer of copyright,” Reda notes.

The public protests will take place in several cities including Berlin, Ljubljana, Prague, Stockholm, Vienna, and Warsaw. The organizers hope to gain the same momentum as the ACTA protests did when hundreds of thousands of people marched the streets.

That would certainly make an impact.

Meanwhile, the tension between opponents and proponents of the Copyright Directive keeps growing. The latter will hope that the protests will only draw a small crowd, but if the turnout is high, they can always point out that many of the protest cities have Google offices.

Protest locations

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PlayerUnknown’s Battlegrounds (PUBG) is without a doubt one of hottest games at the moment.

The success earned the company hundreds of millions of dollars, which inspired other developers to create similar games.

Some of these games are too similar, according to PUBG.

To protect its financial interests, the company, therefore, decided to take the developer of two alleged spinoffs to court. PUBG sued the Chinese company NetEase, the makers of ‘Rules of Survival’ and ‘Knives Out’, accusing it of copyright infringement.

While NetEase readily admitted that its games operate in the same genre, it refuted the copyright infringement claims. Last month the company filed a motion to dismiss the lawsuit, describing it as an attempt to monopolize the popular “battle royale” genre.

This motion triggered a response from PUBG this week, in which it describes NetEase’s defense as baseless.

“Defendants’ attack on PUBG’s complaint is baseless. PUBG is not seeking ‘to monopolize the popular ‘battle royale’ genre of video games,’ instead, it seeks to protect its creative expression of unique and distinctive elements within its BATTLEGROUNDS game,” PUBG writes.

NetEase argued that the infringement claims are unfounded, pointing at several elements that are clearly different. However, PUBG clearly disagrees, noting that individual elements and the overall selection and combination of these elements were copied.

“Those distinctive and protectable elements have been blatantly copied by Defendants in not one, but two, competing games,” the company writes.

NetEase’s defense also summed up a variety of elements that were clearly different in their games.

This is a non-issue according to PUBG, as copyright infringement is based on similarities between works. This means that the differences between the games provide no defense.

In addition, PUBG notes that this argument is improper, as many of the cited differences were introduced in updates that came out after the lawsuit was filed.

“[M]any of Defendants’ claimed ‘dissimilarities’ are a fallacy, strategically inserted by Defendants after this lawsuit was filed, in a clear attempt to mask Defendants’ blatant infringement,” PUBG writes.

The developer provides several examples of ‘Rules of Survival’ changes that were added after the complaint was filed. These range from changes to optimize the gameplay to the addition of new weapons and armor.

Many of the cited differences, were not in the ‘Rules of Survival’ game when it was first released. The same applies to ‘Knives Out.’

“Similarly, since the initial publication of KO, NetEase has implemented at least 21 updates to add dissimilarities including 9 updates since the commencement of this litigation,” PUBG writes.

Based on these and other arguments, PUBG asks the California Federal Court to deny the motion to dismiss, and let the case proceed. It is now up to the court to decide if that will indeed happen, and time will tell which side gets the chicken dinner.

A copy of PUBG’s opposition to the motion to dismiss is available here (pdf).

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Hundreds of torrent sites have come and gone over the years with most disappearing after relatively short periods in action.

Sites like The Pirate Bay, which has just celebrated 15 years online, tend to drown out smaller players on the news front, but several have an impressive history behind them.

Take SevenTorrents, for example. The site has been serving torrents for around 10 years and last year serviced around six million unique visitors. It’s not a giant by any means but its longevity is notable in a somewhat hostile and oppressive anti-piracy environment.

Now, however, the show is over for this long-term player. In an announcement yesterday, SevenTorrents’ operator said the towel had been thrown in.

“We have been serving you for near 10 years and served over 40 Million visitors, with all troubles including copyright complaints, limitations, domain bans and …., we were able to keep this site up and running and make our visitors satisfied,” the announcement reads.

Indeed, SevenTorrents has weathered the usual storms over the years. In 2014, the site’s main domain was added to the UK’s ISP blocking system following a complaint from the Motion Picture Association and in 2015, other domains were added to the list.

Unlike other sites on a downward spiral, no single event appears to have pressured SevenTorrents’ out of existence but they clearly feel the time is right to move on. However, the site’s decision to hand over its database to another torrent site raises some questions.

“Today we have decided to retire. But this is not the end for you and we will not let you down, there is a good news for you. We have talked with the owners of our professional friend site WatchSoMuch which is doing same thing as we were doing but in a better way, it has a super fast search and modern and mobile friendly design,” SevenTorrents says.

“We have transferred all the data and members to there, please visit and continue using your account in WatchSoMuch with same password and enjoy.”

While SevenTorrents is an open index, according to its operator it has around 200,000 members, which means that WatchSoMuch – a site that only surfaced in June – now has the details those users signed up with along with any other data gathered along the way.

So, after receiving emails from users and noticing some concern on Reddit and elsewhere, TF contacted SevenTorrents to find out more about the shutdown and the hand over of data to WatchSoMuch. In polite terms, the site doesn’t believe that there should be any concern whatsoever.

TF was informed that SevenTorrents hasn’t encountered anyone who is worried about their data being passed to WatchSoMuch and the overwhelming reaction has been sadness at the site closing down.

“[T]he announcement on Facebook you can see real people reactions, none of the comments in there nor the emails we received show any worries about their data, except people are sad, and asking us not to close this site,” we were told.

“WSM owners are friends of us and very professional, they can be the no #1 movie site in next months because of what they are offering.”

Highlighting the privacy-conscious nature of current times, we pointed out that some people are indeed concerned about the transfer of data. However, SevenTorrents’ operator is insistent that there’s nothing for users to be worried about.

“Yes, logically [users] should get nervous, but they [shouldn’t],” TF was told.

“Transferring the user data to a new site should sound like an upgrade to an existing site. It’s not publishing data or selling it, which many of current torrent sites do without any notice.

“But we respect those users who don’t like to join a new site (if there are any) and I will ask new owners to add a delete account option if there isn’t any.”

While it’s impossible for outsiders to know exactly what will happen, we get the impression that SevenTorrents simply wanted to give WatchSoMuch a rolling start at being a success with a community they didn’t want to tear apart. It won’t sit well with some but this is a free pirate site we’re talking about, not Netflix.

“SevenTorrents will be up for few days but we no longer update this site,” SevenTorrents says.

“We promise this event will look like a change of address and layout to you. There is no difference, the data will be better and more complete. All data including movies, torrents, activities, comments have been transferred to WSM so you will feel like home.”

Indeed, it looks like a large number of former SevenTorrents users have already made the switch. Over the past two days, more than 6,000 are said to have logged in to WatchSoMuch.

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Entertainment companies see streaming piracy as one of the largest threats to the industry. This is true for streaming sites, but also specialized pirate boxes, which are often sold with the popular media player Kodi installed.

While Kodi itself is a neutral platform, third-party add-ons can turn it into a powerful pirate tool. This is why Kodi and piracy are often mentioned in the same breath.

This negative stigma has already resulted in Google banning “Kodi” from the autocomplete feature of its search engine, among other things. And recently Facebook has piled on with another broad measure.

Facebook previously banned the sale of fully-loaded pirate streaming devices, as did Amazon and eBay, but the social network appears to have expanded this to all Kodi-powered hardware now.

This is made clear in the prohibited content section of the company’s commerce policies, as shown below.

Facebook states that users are no longer allowed to promote “the sale or use of streaming devices with KODI installed.” In addition, jailbroken or loaded devices are also banned from the platform.

Banned commerce on Facebook

The issue was first noticed by CordCuttersNews which notes that sellers who violate the policy may have their Facebook accounts banned.

Interestingly, Facebook will still permit the sale of “add-on equipment for KODI devices,” including keyboards and remotes. However, selling any devices with the software itself is no longer allowed.

TorrentFreak reached out to the Kodi team for a comment on the news, but at the time of publication, we had yet to hear back.

It’s unclear why Facebook has expanded its previous ban of ‘piracy-enabling’ devices to Kodi specifically. Kodi itself is not the problem here, which is something acknowledged by several anti-piracy groups. Perhaps the piracy-stigma is simply too big.

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Access to the Internet is considered a basic need in many modern countries. Ideally, this should come without any content restrictions.

With all the fuss about net neutrality in recent years, most Internet providers have stayed clear from any interference.

In Belarus, however, local ISP Velcom is crossing a sensitive line.

The company informed its customers that its summer promotion, which provided subscribers on some plans with “unlimited” Internet access, is being limited.

Those who exceeded their regular cap have been able to access the Internet without any restrictions until now, but starting tomorrow BitTorrent traffic will no longer be allowed.

“From 13.08.2018, the possibility of data transfers using the bittorrent protocol is excluded for subscribers of the Comfort and Comfort + plans, when using the Unlimited Internet package,” the company writes in its terms of service.

The restriction was publicly announced by the ISP but no reason for this change was provided. The company does stress, however, that the BitTorrent blockade only applies when the regular limits of the plan are exceeded.

The special “unlimited” promotion only runs this summer and will end in September, so it’s effectively a temporary measure.

Given the fact that the ISP changed the rules during the promotion suggests that many torrenters were using it to their advantage. Perhaps to a degree that it was causing more overhead than the ISP hoped for.

Velcom does not provide any details on how BitTorrent traffic will be detected. However, it’s probably safe to assume that tech-savvy subscribers can still use a VPN or other tools to remain undetected, to get truly ‘unlimited’ Internet access.

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The past few weeks have been pretty bad for fans of the retro gaming scene. Following action by Nintendo, two ROM platforms shut down in response to a lawsuit and another, EmuParadise, voluntarily stopped providing game downloads.

While these events have probably resulted in congratulations being shared among colleagues back in Kyoto, few gamers will join in the celebrations. Quite simply, most don’t understand why the company chooses to be so aggressively protective.

For the purposes of this discussion, let’s work on the assumption that distributing and obtaining ROMs in order to play retro games is the same as any other kind of piracy. It breaches the rights of gaming companies and can result in a copyright lawsuit, like the one leveled at LoveROMS.com and LoveRETRO.co.

Now let’s view this from the position of the average retro gamer. Obtaining ROMs, in order to play retro games, does no harm. The titles themselves are often decades old, run on obsolete hardware, and have already covered their costs a thousand times over.

With all that in mind and considering many gamers are currently buying new games, they’ll be wondering what the hell the problem is and why gaming companies are being such assholes?

It is this disconnect, between the positions of gaming companies and fans of their historical creations, that causes so much confusion. Surely, if gaming companies like Nintendo or former arcade giants like Taito or Namco want to exploit their catalogs, they would already be doing so with comprehensive game packs and devices?

Of course, over the years this has happened to a limited extent, with games companies digging into back catalogs to create products like the NES Classic and Atari Flashback, but these barely scratch the surface of what is already available unofficially.

It cannot be denied that Nintendo has produced some of the greatest games of all time, with titles such as Super Mario 64 guaranteed a spot in history for being both ground-breaking and absolutely magical. But despite its incredible ability to manipulate players’ emotions in ways other developers never have, Nintendo seems to underestimate the emotions experienced by retro gamers every time they play.

This week, when EmuParadise ceased offering downloads, site founder MasJ revealed some of the touching stories emulator fans have shared over the years.

“We’ve had emails from soldiers at war saying that the only way they got through their days was to be lost in the retro games that they played from when they were children,” he wrote.

“We’ve got emails from brothers who have lost their siblings to cancer and were able to find solace in playing the games they once did as children. There are countless stories like these.”

As these examples show, classic games from many years ago have the ability to trigger waves of nostalgia that can be beautifully overwhelming. From associating a particular title with a specific time and place in personal history to stirring memories of long-since disappeared yet cherished friendships, the emotions are like nothing else in the gaming world.

“When we experience nostalgia we tend to feel happier, have higher self-esteem, feel closer to loved ones and feel that life has more meaning. And on a physical level, nostalgia literally makes us feel warmer,” explained psychology lecturer Erica Hepper, Ph.D. in a 2013 interview.

One has to understand the power of this emotional attachment to appreciate why retro gamers are so passionate about their pastime. Retro games provide a fix that no modern game – despite their technical brilliance – will be able to provide for another 10 or 20 years, until they too become old and soaked with distant memories.

Retro games are able to transport players back in time, from stolen moments in high school to the arcades that first exposed many of us to video games themselves. From the moment they view the intoxicating attract mode on the brilliant Hyperspin, they’re transported back. And when that first coin hits the virtual slot of any number of emulators, nirvana has truly arrived.

It is this shared appreciation of the beauty of retro gaming that holds communities like the one found at EmuParadise together. While the site no longer offers ROMs, its members have entire libraries of games at their disposal and nothing short of Nintendo physically turning up at their homes will stop them from enjoying them.

“People absolutely love and adore these games. They are a part of their personality, their childhood, their culture,” MasJ told TF. “These tiles are also a part of our shared human history. People will find a way to get their game on.”

More importantly, perhaps, those players will also share their ROMs with whomever they like which, according to experts, seems more likely when nostalgia is involved.

“In strongly nostalgic states, individuals are shown to be more likely to commit to volunteering or other expressions of altruism,” a 2014 piece in the Guardian notes.

“In group situations, those with induced nostalgia not only tend to feel more closely bonded with the group but also more willing to form intimate associations with strangers and to be freer in their thinking.”

This sounds like the perfect breeding ground for ROM sharing but it’s just a small taste of what drives communities like EmuParadise. It’s also important to note that the mindset behind ROM ‘piracy’ is unlike that commonly associated with movies, TV shows or music.

While the latter are largely available to potential purchasers, most ROMs only exist in unofficial form. There is no way of paying games companies for the pleasure of playing most of them since they’re simply not for sale and especially not in the required all-you-can-eat format.

“Unfortunately the video game industry is quite fragmented so unless the big publishers get on board, a Netflix-style system is nigh impossible,” MasJ says.

“However, the industry and the technology at this point in time is mature enough and consumers are also primed to pay for something of this sort. The only thing left to do is build it. I’m pretty sure either Nintendo, or Sega, or anyone else would be successful if they tried to do it.”

This glaring lack of legal alternatives means that most ‘black market’ retro gamers don’t think they’re committing a crime, which is a huge stumbling block for enforcement. When there is no respect or support for the law, people have few qualms about breaking it. Indeed, due to the massive time invested in retro gamers’ ROM collections, prising ROMs from players’ cold, dead hands might be the only forceful solution to this problem.

So with three major sites now out of the ROM equation and no sensible legal options available, is it now ‘Game Over’ for retro gamers? Will they walk away defeated or will more resources appear to fill in the gaps?

“I don’t think ROMs will be harder to find,” MasJ predicts.

“Perhaps it’ll take a while for another reliable resource to come up and become popular but the bottom line is that people want to play these games. So if you don’t offer than any legal way to do it, they’ll figure out another way.”

Unfortunately for companies like Nintendo, retro gamers have grown accustomed to everlasting credits and it won’t be long before the familiar yet depressing minor key tones associated with character death transform into the chirpy and optimistic tones heralding “Ready Player One”.

[youtube https://www.youtube.com/watch?v=zdvfz7dfGfY&w=560&h=315]

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